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10 Commits

Author SHA1 Message Date
bigjakk 467ac95b4e v0.5.3 — Fix resource swapper, add Husky, remove uuid
Fix three Electron 12→42 protocol migration bugs in the resource swapper:
register protocol on the app session instead of default, generate valid
URLs from Windows paths, and prevent non-swapped krunker.io requests from
being cancelled. Swapper now rescans on page refresh to pick up file changes.

Add Husky pre-commit hook to run ESLint. Remove unused uuid dependency.
Update README with lint script, husky, and swapper improvements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 11:19:10 -08:00
bigjakk 1eabea195a v0.5.2 — Add ESLint + typescript-eslint, fix lint errors
Add flat-config ESLint with typescript-eslint recommended rules,
fix all lint errors (unused imports/vars, empty catches, Function types,
prefer-const, useless assignments), and rename stale kpc- CSS class to kcc-.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 09:24:34 -08:00
bigjakk b8bfa2941c v0.5.1 — Escape userscript metadata in settings UI
Fixes XSS via malicious userscript @name, @author, @version, @description
metadata and script setting titles/descriptions. Also escapes checkbox
grid labels. All use existing escapeHtml() helper.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 09:04:50 -08:00
bigjakk 819caea65a Security hardening and codebase cleanup
Security fixes:
- Replace Caesar cipher with electron.safeStorage for account credentials
- Validate shell.openExternal URLs (allow only http/https protocols)
- Remove rejectUnauthorized:false from all HTTPS calls
- Add redirect domain validation to auto-updater
- Fix XSS in matchmaker popup (innerHTML → textContent/createTextNode)
- Add IPC config key whitelist to prevent arbitrary store access
- Credentials never sent to renderer; decrypted on-demand via IPC

Optimizations and cleanup:
- Simplify onBeforeRequest from double-registration to single handler
- Lazy-init matchmaker popup DOM (defer until first use)
- Invalidate game config cache immediately on write, not on flush
- Remove unused STANDARD_ASSET_RE and KeybindDef exports
- Deduplicate Keybind type (import from config.ts)
- Replace custom hasOwn wrapper with Object.hasOwn

Bug fix:
- Stop Krunker's global keydown handler from eating keystrokes in
  alt manager input fields (stopPropagation)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 08:54:52 -08:00
bigjakk 96e0cbfc07 Always show Accounts button, fix Linux CI electronDist
Show Accounts menu button even with no saved accounts so users can
add accounts from the in-game menu. Remove hardcoded electronDist
from electron-builder.yml — let electron-builder auto-detect on
Linux CI, Windows CI overrides via -c.electronDist flag.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 07:46:07 -08:00
bigjakk ceb8f73a2a Fix Linux CI build — don't block stock Electron download
On non-Windows (CI), skip writing path.txt so electron-nightly still
downloads the native Linux binary into dist/. The patched Windows
binary goes to dist-win/ and is used via -c.electronDist override.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 07:30:31 -08:00
bigjakk 1568c74cac v0.5.0 — Rename save folders, bump version
Rename data folders from KCCClient to "Krunker Civilian Client" for
swapper, userscripts, and documents output. Bump version to 0.5.0.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 07:18:53 -08:00
bigjakk 21684c5fbd Update build scripts for new repo
Point electron download script to Krunker-Civilian-Client repo.
Remove mirror-releases workflow (repo is public, no KPC copy needed).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 07:12:32 -08:00
bigjakk 955d715373 Update app icon and Discord Rich Presence
Replace old KPC placeholder icon with new crosshair design. Generate
multi-size .ico (16-256px) and .png from 1024x1024 source. Update
Discord RPC to new application ID (1477679025248800982).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 07:08:51 -08:00
bigjakk 87ddf1499d Initial commit — Krunker Civilian Client
Cross-platform Krunker.io game client forked from Krunker Police Client
with all KPD/moderator features stripped: no KPD auth, OBS recording,
evidence uploads, yt-dlp, bytenode, or code obfuscation.

Retained: unlimited FPS (custom Electron 42), ad blocking, resource
swapper, matchmaker, userscripts, chat translator, Discord RPC, alt
account manager, configurable keybinds, and advanced Chromium flags.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 06:38:15 -08:00
27 changed files with 8058 additions and 10681 deletions
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name: Build and Release
on:
push:
branches:
- main
jobs:
build-and-release:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Check if version already released
id: version-check
env:
GITEA_TOKEN: ${{ secrets.DEST_GITEA_TOKEN }}
run: |
VERSION=$(grep '"version"' package.json | head -1 | sed 's/.*"version": *"\([^"]*\)".*/\1/')
TAG="v$VERSION"
echo "VERSION=$VERSION" >> "$GITHUB_OUTPUT"
echo "TAG=$TAG" >> "$GITHUB_OUTPUT"
STATUS=$(curl -s -o /dev/null -w "%{http_code}" \
"https://gitea.crjlab.net/api/v1/repos/bigjakk/krunker-civilian-client/releases/tags/$TAG" \
-H "Authorization: token $GITEA_TOKEN")
if [ "$STATUS" = "200" ]; then
echo "Release $TAG already exists, skipping build"
echo "SKIP=true" >> "$GITHUB_OUTPUT"
else
echo "No release for $TAG, proceeding with build"
echo "SKIP=false" >> "$GITHUB_OUTPUT"
fi
- name: Setup Node.js
if: steps.version-check.outputs.SKIP == 'false'
uses: actions/setup-node@v4
with:
node-version: '22'
- name: Install system dependencies
if: steps.version-check.outputs.SKIP == 'false'
run: |
dpkg --add-architecture i386
apt-get update -qq
apt-get install -y --no-install-recommends \
wine wine32 wine64 \
libnss3 libatk1.0-0 libatk-bridge2.0-0 libcups2t64 \
libdrm2 libxkbcommon0 libxcomposite1 libxdamage1 \
libxfixes3 libxrandr2 libgbm1 libpango-1.0-0 \
libcairo2 libasound2t64 libgtk-3-0
WINEDEBUG=-all wine wineboot --init || true
- name: Install dependencies
if: steps.version-check.outputs.SKIP == 'false'
run: npm ci
- name: Build source
if: steps.version-check.outputs.SKIP == 'false'
run: npm run build
- name: Build Windows distributables
if: steps.version-check.outputs.SKIP == 'false'
env:
WINEDEBUG: "-all"
run: npx electron-builder --win -c.electronDist=node_modules/electron/dist-win --publish never
- name: Build Linux distributables
if: steps.version-check.outputs.SKIP == 'false'
run: npx electron-builder --linux --publish never
- name: Report build sizes
if: steps.version-check.outputs.SKIP == 'false'
run: |
echo "=== Build output sizes ==="
ls -lh out/*.exe out/*.AppImage out/*.deb 2>/dev/null || true
echo "=== Electron dist-win (patched Windows) ==="
du -sh node_modules/electron/dist-win/ 2>/dev/null || true
echo "=== Electron dist (stock Linux) ==="
du -sh node_modules/electron/dist/ 2>/dev/null || true
echo "=== Unpacked Windows build ==="
du -sh out/win-unpacked/ 2>/dev/null || true
du -sh out/win-unpacked/resources/ 2>/dev/null || true
du -sh out/win-unpacked/locales/ 2>/dev/null || true
- name: Create release and upload assets
if: steps.version-check.outputs.SKIP == 'false'
env:
GITEA_TOKEN: ${{ secrets.DEST_GITEA_TOKEN }}
TAG: ${{ steps.version-check.outputs.TAG }}
run: |
GITEA_BASE="https://gitea.crjlab.net"
REPO="bigjakk/krunker-civilian-client"
# Create tag
curl -s -X POST "$GITEA_BASE/api/v1/repos/$REPO/tags" \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
-d "{\"tag_name\": \"$TAG\", \"message\": \"$TAG\", \"target\": \"$GITHUB_SHA\"}"
# Create release
RESPONSE=$(curl -s -X POST "$GITEA_BASE/api/v1/repos/$REPO/releases" \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
-d "{
\"tag_name\": \"$TAG\",
\"name\": \"$TAG\",
\"body\": \"Automated build for $TAG\",
\"draft\": false,
\"prerelease\": false
}")
RELEASE_ID=$(echo "$RESPONSE" | jq -r '.id')
echo "Created release ID: $RELEASE_ID"
if [ "$RELEASE_ID" = "null" ] || [ -z "$RELEASE_ID" ]; then
echo "Failed to create release:"
echo "$RESPONSE"
exit 1
fi
# Upload all built artifacts
for file in out/*.exe out/*.AppImage out/*.deb; do
[ -f "$file" ] || continue
FILENAME=$(basename "$file")
SAFE_NAME=$(echo "$FILENAME" | tr ' ' '_')
echo "Uploading: $SAFE_NAME ($(du -h "$file" | cut -f1))"
curl -s -X POST \
"$GITEA_BASE/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=$SAFE_NAME" \
-H "Authorization: token $GITEA_TOKEN" \
-F "attachment=@$file" \
| jq -r '" -> \(.name) (\(.size) bytes)"'
done
echo "All assets uploaded"
-104
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name: Build and Release
on:
push:
branches:
- main
permissions:
contents: write
jobs:
build-and-release:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Check if version already released
id: version-check
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
VERSION=$(grep '"version"' package.json | head -1 | sed 's/.*"version": *"\([^"]*\)".*/\1/')
TAG="v$VERSION"
echo "VERSION=$VERSION" >> "$GITHUB_OUTPUT"
echo "TAG=$TAG" >> "$GITHUB_OUTPUT"
if gh release view "$TAG" --repo "$GITHUB_REPOSITORY" >/dev/null 2>&1; then
echo "Release $TAG already exists, skipping build"
echo "SKIP=true" >> "$GITHUB_OUTPUT"
else
echo "No release for $TAG, proceeding with build"
echo "SKIP=false" >> "$GITHUB_OUTPUT"
fi
- name: Setup Node.js
if: steps.version-check.outputs.SKIP == 'false'
uses: actions/setup-node@v4
with:
node-version: '22'
- name: Install system dependencies
if: steps.version-check.outputs.SKIP == 'false'
run: |
sudo dpkg --add-architecture i386
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends \
wine wine32 wine64 \
libnss3 libatk1.0-0 libatk-bridge2.0-0 libcups2t64 \
libdrm2 libxkbcommon0 libxcomposite1 libxdamage1 \
libxfixes3 libxrandr2 libgbm1 libpango-1.0-0 \
libcairo2 libasound2t64 libgtk-3-0
WINEDEBUG=-all wine wineboot --init || true
- name: Install dependencies
if: steps.version-check.outputs.SKIP == 'false'
run: npm ci --legacy-peer-deps
- name: Build source
if: steps.version-check.outputs.SKIP == 'false'
run: npm run build
- name: Build Windows distributables
if: steps.version-check.outputs.SKIP == 'false'
env:
WINEDEBUG: "-all"
run: npx electron-builder --win -c.electronDist=node_modules/electron/dist-win --publish never
- name: Build Linux distributables
if: steps.version-check.outputs.SKIP == 'false'
run: npx electron-builder --linux -c.electronDist=node_modules/electron/dist-linux --publish never
- name: Report build sizes
if: steps.version-check.outputs.SKIP == 'false'
run: |
echo "=== Build output sizes ==="
ls -lh out/*.exe out/*.AppImage out/*.deb 2>/dev/null || true
- name: Create GitHub release and upload assets
if: steps.version-check.outputs.SKIP == 'false'
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
# Collect built artifacts
ASSETS=()
for file in out/*.exe out/*.AppImage out/*.deb; do
[ -f "$file" ] || continue
ASSETS+=("$file")
done
if [ ${#ASSETS[@]} -eq 0 ]; then
echo "ERROR: No build artifacts found in out/"
ls -la out/ 2>/dev/null || echo "out/ directory does not exist"
exit 1
fi
echo "Uploading ${#ASSETS[@]} assets:"
printf ' %s\n' "${ASSETS[@]}"
gh release create "${{ steps.version-check.outputs.TAG }}" \
--repo "$GITHUB_REPOSITORY" \
--title "${{ steps.version-check.outputs.TAG }}" \
--notes "Automated build for ${{ steps.version-check.outputs.TAG }}" \
"${ASSETS[@]}"
+1 -1
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@@ -1 +1 @@
npx lint-staged
npm run lint
+295 -88
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@@ -1,88 +1,295 @@
# Krunker Civilian Client
> a high-performance krunker client with unlimited FPS, built on a custom-patched Electron
**Download:**
[Windows (x64)](https://github.com/bigjakk/Krunker-Civilian-Client/releases/latest) -
[Linux (AppImage)](https://github.com/bigjakk/Krunker-Civilian-Client/releases/latest)
## Features
- unlimited FPS with no aim freeze (custom Electron build, see [below](#custom-electron-build))
- unobtrusive — all features can be disabled, no watermarks
- hides ads by default
- resource swapper (textures, sounds, models)
- CSS theme system (drop `.css` files in `swap/themes/`)
- custom loading screen backgrounds (`swap/backgrounds/`)
- customisable matchmaker with lobby scan animation
- filter by region, gamemode, map, player count, remaining time
- auto-join with server capacity verification
- tabbed hub/social pages with drag-and-drop reorder
- better chat — merged team/all chat with `[T]`/`[M]` prefixes
- chat history preservation (Krunker prunes old messages, this prevents it)
- real-time chat translator (Google Translate, 15+ languages)
- userscript support (Tampermonkey-style metadata, per-script settings)
- alt account manager with encrypted credential storage
- Discord RPC (gamemode, map, class, spectator status)
- raw input / unadjusted movement (Windows)
- show numeric ping in player list
- double ping display (Krunker shows half the real value)
- hardpoint enemy counter HUD
- cleaner menu mode (hides clutter)
- changelog popup on update
- configurable keybinds with visual rebinding dialog
- configurable ANGLE backend (D3D11, OpenGL, Vulkan, D3D9, D3D11on12)
- advanced Chromium flag settings (GPU rasterization, low latency, QUIC, and more)
- CPU throttling (game vs menu) and process priority control
- auto-updater
- maintained & open source
## Hotkeys
All hotkeys are rebindable in settings.
| Key | Action |
|-----|--------|
| `F4` | New match (triggers matchmaker if enabled) |
| `F5` | Reload page |
| `F6` | Open matchmaker |
| `F10` | Pause chat (freeze auto-scroll) |
| `F11` | Toggle fullscreen |
| `F12` | DevTools |
| `Ctrl+L` | Copy game link |
| `Ctrl+J` | Join game from clipboard |
| `Ctrl+T` | New tab (hub) |
| `Ctrl+W` | Close tab |
| `Ctrl+Tab` | Next tab |
| `Ctrl+Shift+Tab` | Previous tab |
| `Ctrl+Shift+T` | Reopen closed tab |
| `Ctrl+1-9` | Jump to tab |
## Userscripts
Any `.js` file in the scripts folder will be loaded as a userscript if enabled in settings. Scripts support Tampermonkey-style metadata blocks (`@name`, `@author`, `@version`, `@desc`) and can define custom settings (boolean, number, select, color, keybind).
> **Use userscripts at your own risk.** Do not write or use any userscripts which would give you a competitive advantage.
## Custom Electron Build
This client uses a custom-patched Electron 42 build to overcome the aim freezing issue present in modern Electron versions. The patched binary is downloaded automatically during `npm install`.
For details on the patch and build instructions, see [Electron-Websocket-Fix](https://github.com/bigjakk/Electron-Websocket-Fix).
## Building From Source
1. Install [git](https://git-scm.com/downloads), [Node.js](https://nodejs.org/), and npm
2. Clone and install:
```bash
git clone https://github.com/bigjakk/Krunker-Civilian-Client.git
cd Krunker-Civilian-Client
npm install
```
3. Run: `npm start` or `npm run dev` (dev mode with sourcemaps)
4. Package: `npm run dist:win` or `npm run dist:linux`
## Credits
- Built on ideas from [Crankshaft](https://github.com/KraXen72/crankshaft) by KraXen72
- Inspired by [Glorp](https://github.com/slavcp/glorp) by slav
# Krunker Civilian Client
Cross-platform Electron-based game client for [Krunker.io](https://krunker.io). Loads the game directly in a BrowserWindow with GPU optimizations, unlimited FPS, persistent sessions, ad blocking, resource swapping, custom matchmaker, userscript engine, and Discord Rich Presence.
## Quick Start
```bash
npm install
npm start # Build all targets + launch Electron
```
For development with sourcemaps:
```bash
npm run dev # Builds in dev mode + launches Electron
```
## Scripts
| Script | Description |
|--------|-------------|
| `npm run dev` | Development build + launch |
| `npm start` | Full build (main + preload) + launch |
| `npm run build` | Build both Vite targets |
| `npm run build:main` | Build main process only |
| `npm run build:preload` | Build preload script only |
| `npm run dist:win` | Build + package for Windows (NSIS installer + portable) |
| `npm run dist:linux` | Build + package for Linux (AppImage + deb) |
| `npm run dist:all` | Build + package for all platforms |
| `npm run clean` | Remove `dist/` and `out/` directories |
| `npm run lint` | Run ESLint (typescript-eslint) on `src/` |
## Architecture
### Custom Patched Electron 42
This client uses a custom-patched Electron 42 (Chromium 134, Node 24). The `--disable-frame-rate-limit` Chromium flag — required for unlimited FPS — causes input starvation ("aim freeze") on Chromium 84+. At uncapped frame rates (300+ FPS), the compositor floods the main thread task queue and input events get delayed 50-300ms, then snap to catch up. The `ImplLatencyRecovery`/`MainLatencyRecovery` features mitigated this on Chromium 8793 but were removed in Chromium 94.
#### The Patch
A single-line change in Chromium's main thread scheduler (`main_thread_scheduler_impl.cc`) demotes input tasks from `kHighestPriority` to `kNormalPriority`, allowing the scheduler's built-in anti-starvation logic to fairly interleave input and compositor work:
```diff
case MainThreadTaskQueue::QueueTraits::PrioritisationType::kInput:
- return TaskPriority::kHighestPriority;
+ return TaskPriority::kNormalPriority;
```
Benchmarked via CDP `Input.dispatchMouseEvent`:
| Metric | Before | After |
|--------|--------|-------|
| p99 latency | 97ms | 34ms |
| Max latency | 308ms | 38ms |
| Events >50ms | 8.6% | 0% |
| Frames rendered | baseline | +21% |
| Mouse events processed | baseline | +9% |
The full patch file, GN build args, and step-by-step build instructions are in [`electron-build/`](electron-build/BUILD.md).
#### Binary Distribution
The patched binary is downloaded automatically during `npm install` via `scripts/download-electron.js` from a Gitea release asset (`electron-patched` tag). The `electron` npm dependency (`npm:electron-nightly@42.0.0-nightly.20260227`) provides TypeScript types and the CLI entry point, but the actual binary comes from the patched download.
FPS uncap flags (always applied when enabled):
```
disable-frame-rate-limit + disable-gpu-vsync + max-gum-fps=9999
```
#### Building from Source
Prerequisites: Windows 10/11 x64, ~100 GB disk, 16+ GB RAM, Visual Studio 2022 with C++ workload.
```bash
# 1. Install depot_tools and add to PATH
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
# 2. Check out Electron source (~40-60 GB)
mkdir C:\electron && cd C:\electron
gclient config --name "src/electron" --unmanaged https://github.com/nicedayzhu/electron.git@v42.0.0-nightly.20260227
gclient sync --with_branch_heads --with_tags
# 3. Apply the patch
cd src
git apply path/to/electron-build/input-priority-fix.patch
# 4. Configure and build (~2-4 hours for release)
gn gen out/Release
cp path/to/electron-build/args.release.gn out/Release/args.gn
gn gen out/Release
ninja -C out/Release electron
# 5. Create distributable zip
ninja -C out/Release electron:dist_zip
```
See [`electron-build/BUILD.md`](electron-build/BUILD.md) for detailed instructions, testing builds, and verification steps.
### How the Game Loads
The game is loaded **directly** in the main `BrowserWindow` via `win.loadURL('https://krunker.io')`. This gives the game full GPU compositing, identical to Chrome.
### Process Model
```
Main Process (src/main/index.ts)
|
|-- Creates BrowserWindow loading krunker.io directly
|-- Manages session (persist:krunker), UA cleaning, permissions
|-- Ad blocking + resource swapping via webRequest.onBeforeRequest
|-- Configurable keybinds via before-input-event
|-- Matchmaker IPC trigger (sends config to preload on hotkey)
|-- CSS injection (ad hiding, client settings, matchmaker popup, keybind dialog)
|-- File-based logging (electron.log in userData/logs/)
|-- IPC handlers for window controls, config, devtools, userscripts
|-- Userscript manager (filesystem scanning, tracker, preferences)
|-- Auto-updater (Gitea releases API check, Setup.exe download + launch)
|-- Discord Rich Presence via raw IPC socket
|-- Consent dismiss via polling (no MutationObserver on main frame)
|
+-- Preload Script (src/preload/index.ts)
|-- IPC bridge (window.kpc)
|-- Action button grid (folder shortcuts, log viewers, reset/restart)
|-- Settings UI hooks (collapsible sections: swapper, matchmaker, chat, translator, accounts, advanced, userscripts)
|-- Userscript engine (metadata parser, execution, CSS injection, settings)
|-- Matchmaker IPC listener -> fetchGame() in matchmaker.ts
|-- Chat translator (Google Translate API, MutationObserver on #chatList)
|-- Exit button (exposes Krunker's native #clientExit element)
|-- Keybind capture dialog (Crankshaft-style)
```
### Source Files
```
src/
main/
index.ts Main process — window, IPC, session, ad blocking, keybinds
platform.ts OS detection, Chromium GPU/performance flags (per-platform)
config.ts electron-store schema, defaults, DEFAULT_KEYBINDS
client-ui.ts Injected CSS for settings panel, keybind dialog, matchmaker popup
swapper.ts Resource swapper — local asset overrides via session-aware custom protocol
userscripts.ts Userscript manager — filesystem scanning, tracker.json, preferences
discord-rpc.ts Discord Rich Presence via raw IPC socket
logger.ts File logging with daily rotation and 7-day retention
updater.ts Auto-updater — Gitea releases API check, download, installer launch
update-window.ts Update progress BrowserWindow with inline HTML + progress bar
preload/
index.ts IPC bridge, settings UI hooks, keybind capture, matchmaker listener, alt manager
utils.ts Shared types (SavedConsole, KeybindDef), helpers (escapeHtml, genChatMsg)
matchmaker.ts Custom matchmaker — lobby fetch, filtering, popup UI
translator.ts Real-time chat translation via Google Translate API
userscripts.ts Userscript engine — metadata parser, execution, CSS injection, state
```
### Build System
Two Vite configs build independent targets:
| Config | Target | Output | Notes |
|--------|--------|--------|-------|
| `vite.main.config.ts` | Main process | `dist/main/index.js` (CJS) | Externalizes `electron`, `electron-store`, and Node builtins. Targets Node 20. |
| `vite.preload.config.ts` | Preload script | `dist/preload/index.js` (CJS) | Externalizes `electron`. Targets Node 20. |
### Custom Electron Binary
The patched Electron binary is managed by `scripts/download-electron.js`:
- Downloads from Gitea release tag `electron-patched`, asset `electron-v42.0.0-nightly-patched-win32-x64.zip`
- Replaces `node_modules/electron/dist/` with the patched binary
- Runs automatically as a `postinstall` script during `npm install`
- Skips download if the version file already matches
### Configuration (electron-store)
Settings are persisted in `krunker-civilian-config.json` (OS-specific app data directory). Schema defined in `src/main/config.ts`:
```typescript
interface AppConfig {
window: { width, height, x, y, maximized, fullscreen }
performance: { fpsUnlocked, hardwareAccel, gpuPreference }
game: { lastServer, socialTabBehaviour, joinAsSpectator }
swapper: { enabled, path }
userscripts: { enabled, path }
matchmaker: { enabled, regions, gamemodes, minPlayers, maxPlayers, minRemainingTime, openServerBrowser }
keybinds: { reload, newMatch, copyGameLink, joinFromClipboard, devTools, matchmaker,
matchmakerAccept, matchmakerCancel, pauseChat, fullscreenToggle }
ui: { showExitButton, deathscreenAnimation, hideMenuPopups }
discord: { enabled }
translator: { enabled, targetLanguage, showLanguageTag }
advanced: { removeUselessFeatures, gpuRasterizing, helpfulFlags, disableAccelerated2D, increaseLimits,
lowLatency, experimentalFlags, angleBackend }
accounts: SavedAccount[]
platform: { detectedOS, gpuBackend }
}
```
### Platform Handling
| Feature | Windows | Linux |
|---------|---------|-------|
| Window chrome | Standard OS frame (`frame: true`) | Standard OS frame (`frame: true`) |
| GPU backend | D3D11 via ANGLE (default, configurable) | Default (+ `ozone-platform-hint auto` for Wayland) |
| GPU sandbox | Default | Disabled (AppImage FUSE + Mesa driver compat) |
Common flags always applied: `disable-backgrounding-occluded-windows`, `ignore-gpu-blocklist`. FPS uncap flags (`disable-frame-rate-limit`, `disable-gpu-vsync`, `max-gum-fps=9999`) applied when enabled. The ANGLE backend is configurable (default D3D11 on Windows; options include OpenGL, Vulkan, D3D9, D3D11on12). Additional Chromium flags (GPU rasterization, useful features, low latency, etc.) are configurable via the Advanced settings panel.
### Session & User-Agent
- Uses `partition: 'persist:krunker'` for persistent login/settings across restarts
- User-Agent is cleaned to strip the app name identifier (keeps `Electron/` so Krunker enables its Client settings tab)
## Features
### Core Client
- Unlimited FPS via custom-patched Electron 42 build
- Ad blocking (network-level URL filter + CSS hiding)
- Resource swapper (replace game textures, sounds, models with local files — rescans on page refresh)
- Custom matchmaker (filter lobbies by region, gamemode, player count, remaining time)
- Userscript system (Tampermonkey-style metadata, custom per-script settings, instant toggle via unload)
- Chat translator (real-time translation via Google Translate API with language tags)
- Exit button in Krunker's sidebar menu (exposes native `#clientExit` element)
- Selectable + pausable chat (always-on text selection, F10 to freeze auto-scroll for reading history)
- Configurable keybinds with Crankshaft-style rebinding dialog
- Configurable ANGLE backend (D3D11, OpenGL, Vulkan, D3D9, D3D11on12 — platform-filtered)
- Advanced Chromium flag settings (GPU rasterization, low latency, experimental features, and more)
- Client settings tab in Krunker's settings panel with collapsible sections
- Action button grid in settings (folder shortcuts, log viewers, reset/restart options)
- File-based logging (electron.log in userData/logs/, daily rotation with 7-day retention)
- Persistent game session, window state persistence, cookie consent auto-dismiss
- Auto-updater (Gitea releases API check, Setup.exe download with progress window, installer launch)
- Discord Rich Presence (game state, map, mode, player count)
- Death screen animation blocker (prevents CSS animation performance impact at uncapped FPS)
- Menu popup hider (hides store ads, stream containers, news popups)
### Alt Manager (Account Switching)
- **Account storage** — Save multiple Krunker accounts (label, username, password)
- **Quick switch** — In-game "Accounts" menu item opens Krunker's native popup with saved accounts
- **Login automation** — Auto-logout + `loginOrRegister()` credential fill
- **Settings section** — Full account CRUD in the collapsed "Accounts" settings section
- **Credential obfuscation** — Credentials stored with character-shift encoding to prevent casual config reading
## Known Constraints
### MutationObserver Breaks WebGL on Main Frame
A `MutationObserver` with `{ childList: true, subtree: true }` on Krunker's main frame DOM causes the WebGL 3D engine to hang indefinitely. Consent dismiss uses polling (`setInterval`) on the main frame instead. MutationObserver is safe in iframes and targeted elements like `#menuWindow`.
### MutationObserver Infinite Loops (Chromium 94+)
Observers that modify elements within their observed subtree can cause infinite loops. In Chromium 94+, even `textContent` assignments that don't change the value still create new text nodes (triggering `childList` mutations). Observers must disconnect before DOM modifications and reconnect after.
### Synthetic Events Lack User Activation (Chromium 94+)
Events created via `new MouseEvent()` / `new KeyboardEvent()` have `isTrusted: false` and do not provide user activation. Krunker ignores untrusted input events. The client uses `webContents.sendInputEvent()` via IPC to inject trusted input events from the main process.
### Custom Electron Build Required
The `--disable-frame-rate-limit` flag causes compositor input starvation on all Chromium versions 84+. The `ImplLatencyRecovery`/`MainLatencyRecovery` features that mitigated this were removed in Chromium 94. Our custom Electron 42 build patches the Chromium main thread scheduler to fairly interleave input and compositor work. See [Building from Source](#building-from-source) above and [`electron-build/BUILD.md`](electron-build/BUILD.md) for full instructions.
### Uncapped FPS and CSS Animations
At uncapped frame rates (600+ FPS), Krunker's CSS animations (e.g. death screen slide-in) force a layout recalculation on every frame, which can saturate the renderer main thread. The death screen animation blocker (`ui.deathscreenAnimation`) is enabled by default to prevent this.
## Tech Stack
- **Electron** 42 (Chromium 134, Node 24) — Custom-patched build for unlimited FPS
- **TypeScript** 5.7 — Type-safe source code
- **Vite** 6 — Fast bundler (2 build targets: main + preload)
- **electron-store** 8 — JSON config persistence (CJS)
- **electron-builder** 26 — Cross-platform packaging (NSIS, portable, AppImage, deb)
- **ESLint** 10 + **typescript-eslint** — Linting with recommended rules
- **Husky** 9 — Git hooks (pre-commit lint)
## Project Structure
```
Krunker-Civilian-Client/
src/
main/ Main process source (10 modules)
preload/ Preload script source (5 modules)
dist/ Vite build output
main/
preload/
out/ electron-builder packaged output
build/ Build resources (icons, .desktop file)
scripts/ Build scripts (Electron patched binary download)
electron-build/ Custom Electron build instructions and patches
eslint.config.mjs
vite.main.config.ts
vite.preload.config.ts
electron-builder.yml
tsconfig.json
package.json
```
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+1 -1
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@@ -1,4 +1,4 @@
From: Krunker Civilian Client <krunker@crjlab.net>
From: KPD Client <krunker@crjlab.net>
Subject: [PATCH] Fix input starvation when frame rate limit is disabled
Chromium's main thread scheduler assigns kHighestPriority to input tasks,
+3 -3
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@@ -25,6 +25,7 @@ files:
- node_modules/mimic-fn/**/*
- node_modules/semver/**/*
- node_modules/onetime/**/*
- node_modules/uuid/**/*
- "!node_modules/**/*.ts"
- "!node_modules/**/*.map"
asar: true
@@ -42,7 +43,6 @@ nsis:
allowToChangeInstallationDirectory: true
createDesktopShortcut: true
createStartMenuShortcut: true
shortcutName: Krunker Civilian Client
artifactName: "${productName}-${version}-Setup.${ext}"
portable:
@@ -67,5 +67,5 @@ linux:
publish:
provider: github
owner: bigjakk
repo: Krunker-Civilian-Client
owner: krunker-civilian
repo: krunker-civilian-client
+7161 -7759
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File diff suppressed because it is too large Load Diff
+2 -6
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@@ -1,9 +1,9 @@
{
"name": "krunker-civilian-client",
"version": "0.6.0",
"version": "0.5.3",
"description": "Cross-platform Krunker game client",
"main": "dist/main/index.js",
"homepage": "https://github.com/bigjakk/Krunker-Civilian-Client",
"homepage": "https://gitea.crjlab.net/bigjakk/krunker-civilian-client",
"author": "Krunker Civilian Client <krunker@crjlab.net>",
"license": "MIT",
"scripts": {
@@ -21,9 +21,6 @@
"lint": "eslint src/",
"prepare": "husky"
},
"lint-staged": {
"src/**/*.ts": "eslint --fix"
},
"dependencies": {
"electron-store": "^8.2.0"
},
@@ -34,7 +31,6 @@
"electron-builder": "^26.0.0",
"eslint": "^10.0.2",
"husky": "^9.1.7",
"lint-staged": "^16.3.1",
"rimraf": "^6.0.1",
"typescript": "^5.7.0",
"typescript-eslint": "^8.56.1",
+208 -194
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@@ -1,194 +1,208 @@
'use strict';
/**
* Downloads patched Electron builds for Windows (v42) and Linux (v43).
*
* The patched Electron fixes input starvation ("aim freeze") when --disable-frame-rate-limit
* is active on modern Chromium. Without this, uncapped FPS causes 50-300ms input delays.
*
* Platform behavior:
* Windows: patched Win → dist/ (replaces stock)
* Linux (local): patched Linux → dist/ (replaces stock), Win → dist-win/
* CI (Linux): Win → dist-win/, Linux → dist-linux/ (stock stays in dist/)
*
* Usage:
* node scripts/download-electron.js # download if needed
* node scripts/download-electron.js --force # re-download even if present
*/
const https = require('https');
const http = require('http');
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');
// ── Configuration ──────────────────────────────────────────────────────────
const GITHUB_BASE = 'https://github.com';
const REPO = 'bigjakk/Electron-Websocket-Fix';
const RELEASE_TAG = 'v1.0.0';
const PLATFORMS = {
win32: { asset: 'electron-v42.0.0-nightly-release-patched-win32-x64.zip' },
linux: { asset: 'electron-v43.0.0-nightly-release-patched-linux-x64.zip' },
};
const IS_WIN = process.platform === 'win32';
const IS_CI = !!process.env.CI;
const ELECTRON_BASE = path.resolve(__dirname, '..', 'node_modules', 'electron');
// ── Helpers ────────────────────────────────────────────────────────────────
function get(url) {
const lib = url.startsWith('https') ? https : http;
return new Promise((resolve, reject) => {
lib.get(url, { headers: { 'User-Agent': 'KCC-Build' } }, (res) => {
if (res.statusCode >= 300 && res.statusCode < 400 && res.headers.location) {
get(res.headers.location).then(resolve, reject);
res.resume();
return;
}
if (res.statusCode !== 200) {
res.resume();
reject(new Error(`HTTP ${res.statusCode} for ${url}`));
return;
}
resolve(res);
}).on('error', reject);
});
}
function downloadToFile(url, dest) {
return new Promise(async (resolve, reject) => {
try {
const res = await get(url);
const total = parseInt(res.headers['content-length'] || '0', 10);
let downloaded = 0;
const file = fs.createWriteStream(dest);
res.on('data', (chunk) => {
downloaded += chunk.length;
if (total > 0) {
const pct = ((downloaded / total) * 100).toFixed(1);
const mb = (downloaded / 1048576).toFixed(1);
const totalMb = (total / 1048576).toFixed(1);
process.stdout.write(`\r Downloading: ${pct}% (${mb}/${totalMb} MB)`);
}
});
res.pipe(file);
file.on('finish', () => {
file.close();
process.stdout.write('\n');
resolve();
});
file.on('error', (err) => {
fs.unlinkSync(dest);
reject(err);
});
} catch (err) {
reject(err);
}
});
}
function extractZip(zipPath, destDir) {
// Use PowerShell on Windows, unzip on Linux/macOS
if (process.platform === 'win32') {
execSync(
`powershell -NoProfile -Command "Expand-Archive -Force -Path '${zipPath}' -DestinationPath '${destDir}'"`,
{ stdio: 'inherit' }
);
} else {
execSync(`unzip -o "${zipPath}" -d "${destDir}"`, { stdio: 'inherit' });
}
}
// ── Per-directory install ──────────────────────────────────────────────────
async function installTo(distDir, platform) {
const force = process.argv.includes('--force');
const patchedMarker = path.join(distDir, '.patched');
const tempZip = path.join(ELECTRON_BASE, `_electron-patched-${platform.asset}`);
const label = path.relative(path.resolve(__dirname, '..'), distDir);
// Check if this exact asset is already installed.
// The marker stores the asset filename to handle version changes.
if (!force && fs.existsSync(patchedMarker)) {
const installed = fs.readFileSync(patchedMarker, 'utf8').trim();
if (installed === platform.asset) {
console.log(` [${label}] ${platform.asset} already installed, skipping`);
return;
}
console.log(` [${label}] Installed: ${installed}, need: ${platform.asset}`);
}
// Direct download from GitHub release
const url = `${GITHUB_BASE}/${REPO}/releases/download/${RELEASE_TAG}/${platform.asset}`;
console.log(` [${label}] Asset URL: ${url}`);
// Download
await downloadToFile(url, tempZip);
const zipSize = (fs.statSync(tempZip).size / 1048576).toFixed(1);
console.log(` [${label}] Downloaded: ${zipSize} MB`);
// Clear existing target dir and extract
console.log(` [${label}] Extracting...`);
if (fs.existsSync(distDir)) {
fs.rmSync(distDir, { recursive: true, force: true });
}
fs.mkdirSync(distDir, { recursive: true });
extractZip(tempZip, distDir);
// Clean up temp zip
fs.unlinkSync(tempZip);
// Write marker with asset name for future skip-check
fs.writeFileSync(patchedMarker, platform.asset);
const versionFile = path.join(distDir, 'version');
if (fs.existsSync(versionFile)) {
const ver = fs.readFileSync(versionFile, 'utf8').trim();
console.log(` [${label}] Installed patched Electron ${ver}`);
} else {
console.log(` [${label}] Installed ${platform.asset} (no version file)`);
}
}
// ── Main ───────────────────────────────────────────────────────────────────
async function main() {
if (IS_WIN) {
// Windows local dev: patched Win → dist/ (replaces stock)
await installTo(path.join(ELECTRON_BASE, 'dist'), PLATFORMS.win32);
} else if (IS_CI) {
// CI (Linux): keep stock in dist/ untouched,
// patched Win → dist-win/, patched Linux → dist-linux/
await installTo(path.join(ELECTRON_BASE, 'dist-win'), PLATFORMS.win32);
await installTo(path.join(ELECTRON_BASE, 'dist-linux'), PLATFORMS.linux);
} else {
// Linux local dev: patched Linux → dist/ (for npm run dev),
// patched Win → dist-win/ (for cross-compilation)
await installTo(path.join(ELECTRON_BASE, 'dist'), PLATFORMS.linux);
await installTo(path.join(ELECTRON_BASE, 'dist-win'), PLATFORMS.win32);
}
// Write path.txt so the electron package's lazy downloader (index.js)
// considers the binary already installed and doesn't re-download stock.
const platformExe = IS_WIN ? 'electron.exe' : 'electron';
fs.writeFileSync(path.join(ELECTRON_BASE, 'path.txt'), platformExe);
}
console.log('[KCC] Setting up patched Electron...');
main().then(() => {
console.log('[KCC] Patched Electron ready.');
if (!IS_WIN) {
console.log(' (use --force to re-download)');
}
}).catch((err) => {
console.error('[KCC] Electron download failed:', err.message);
console.error('');
console.error(' Download the patched Electron manually from:');
console.error(` ${GITHUB_BASE}/${REPO}/releases/tag/${RELEASE_TAG}`);
console.error('');
console.error(` Win asset: ${PLATFORMS.win32.asset}`);
console.error(` Linux asset: ${PLATFORMS.linux.asset}`);
process.exit(1);
});
'use strict';
/**
* Downloads the patched Electron build and extracts it into node_modules/electron/dist/.
*
* The patched Electron fixes input starvation ("aim freeze") when --disable-frame-rate-limit
* is active on modern Chromium. Without this, uncapped FPS causes 50-300ms input delays.
*
* The zip is hosted as a release asset on the same Gitea repo. The script checks the
* local version file to skip re-downloading if already present.
*
* Usage:
* node scripts/download-electron.js # download if needed
* node scripts/download-electron.js --force # re-download even if present
*/
const https = require('https');
const http = require('http');
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');
// ── Configuration ──────────────────────────────────────────────────────────
const ELECTRON_VERSION = '42.0.0-nightly.20260227';
const ASSET_NAME = 'electron-v42.0.0-nightly-patched-win32-x64.zip';
const GITEA_BASE = 'https://gitea.crjlab.net';
const REPO = 'bigjakk/Krunker-Civilian-Client';
// The release tag that holds the patched Electron zip.
// Upload the zip as an asset to this release on Gitea.
const RELEASE_TAG = 'electron-patched';
// On Windows, overwrite the npm-installed Electron with our patched build.
// On Linux/macOS (CI cross-compilation), extract to a separate dist-win/ directory
// so the npm-installed platform-native Electron stays in dist/ for bytenode compilation.
const IS_WIN = process.platform === 'win32';
const ELECTRON_DIST = IS_WIN
? path.resolve(__dirname, '..', 'node_modules', 'electron', 'dist')
: path.resolve(__dirname, '..', 'node_modules', 'electron', 'dist-win');
const VERSION_FILE = path.join(ELECTRON_DIST, 'version');
// Separate marker file to distinguish patched from stock electron-nightly.
// Both have the same version string, so VERSION_FILE alone is not sufficient.
const PATCHED_MARKER = path.join(ELECTRON_DIST, '.patched');
const TEMP_ZIP = path.join(ELECTRON_DIST, '..', '_electron-patched.zip');
// ── Helpers ────────────────────────────────────────────────────────────────
function get(url) {
const lib = url.startsWith('https') ? https : http;
return new Promise((resolve, reject) => {
lib.get(url, { headers: { 'User-Agent': 'KCC-Build' } }, (res) => {
if (res.statusCode >= 300 && res.statusCode < 400 && res.headers.location) {
get(res.headers.location).then(resolve, reject);
res.resume();
return;
}
if (res.statusCode !== 200) {
res.resume();
reject(new Error(`HTTP ${res.statusCode} for ${url}`));
return;
}
resolve(res);
}).on('error', reject);
});
}
function downloadToFile(url, dest) {
return new Promise(async (resolve, reject) => {
try {
const res = await get(url);
const total = parseInt(res.headers['content-length'] || '0', 10);
let downloaded = 0;
const file = fs.createWriteStream(dest);
res.on('data', (chunk) => {
downloaded += chunk.length;
if (total > 0) {
const pct = ((downloaded / total) * 100).toFixed(1);
const mb = (downloaded / 1048576).toFixed(1);
const totalMb = (total / 1048576).toFixed(1);
process.stdout.write(`\r Downloading: ${pct}% (${mb}/${totalMb} MB)`);
}
});
res.pipe(file);
file.on('finish', () => {
file.close();
process.stdout.write('\n');
resolve();
});
file.on('error', (err) => {
fs.unlinkSync(dest);
reject(err);
});
} catch (err) {
reject(err);
}
});
}
async function getAssetUrl() {
const apiUrl = `${GITEA_BASE}/api/v1/repos/${REPO}/releases/tags/${RELEASE_TAG}`;
const res = await get(apiUrl);
const body = await new Promise((resolve, reject) => {
let data = '';
res.on('data', (chunk) => { data += chunk; });
res.on('end', () => resolve(data));
res.on('error', reject);
});
const release = JSON.parse(body);
const asset = release.assets.find((a) => a.name === ASSET_NAME);
if (!asset) {
const names = release.assets.map((a) => a.name).join(', ');
throw new Error(
`Asset "${ASSET_NAME}" not found in release "${RELEASE_TAG}".\n` +
` Available assets: ${names || '(none)'}\n` +
` Upload the patched Electron zip to: ${GITEA_BASE}/${REPO}/releases/tag/${RELEASE_TAG}`
);
}
// Gitea API returns browser_download_url for direct download
return asset.browser_download_url;
}
function extractZip(zipPath, destDir) {
// Use PowerShell on Windows, unzip on Linux/macOS
if (process.platform === 'win32') {
execSync(
`powershell -NoProfile -Command "Expand-Archive -Force -Path '${zipPath}' -DestinationPath '${destDir}'"`,
{ stdio: 'inherit' }
);
} else {
execSync(`unzip -o "${zipPath}" -d "${destDir}"`, { stdio: 'inherit' });
}
}
// ── Main ───────────────────────────────────────────────────────────────────
async function main() {
const force = process.argv.includes('--force');
// Check if patched version is already installed.
// The .patched marker distinguishes our build from stock electron-nightly
// (both share the same version string).
if (!force && fs.existsSync(PATCHED_MARKER)) {
const installed = fs.readFileSync(PATCHED_MARKER, 'utf8').trim();
if (installed === ELECTRON_VERSION) {
console.log(` Patched Electron ${ELECTRON_VERSION} already installed, skipping`);
console.log(' (use --force to re-download)');
return;
}
console.log(` Installed: ${installed}, need: ${ELECTRON_VERSION}`);
}
// Resolve download URL from Gitea release
console.log(` Fetching release info for "${RELEASE_TAG}"...`);
const url = await getAssetUrl();
console.log(` Asset URL: ${url}`);
// Download
await downloadToFile(url, TEMP_ZIP);
const zipSize = (fs.statSync(TEMP_ZIP).size / 1048576).toFixed(1);
console.log(` Downloaded: ${zipSize} MB`);
// Clear existing target dir and extract
console.log(` Extracting to ${path.relative(path.resolve(__dirname, '..'), ELECTRON_DIST)}/...`);
if (fs.existsSync(ELECTRON_DIST)) {
fs.rmSync(ELECTRON_DIST, { recursive: true, force: true });
}
fs.mkdirSync(ELECTRON_DIST, { recursive: true });
extractZip(TEMP_ZIP, ELECTRON_DIST);
// Clean up temp zip
fs.unlinkSync(TEMP_ZIP);
// Write path.txt so the electron package's lazy downloader (index.js)
// considers the binary already installed and doesn't re-download stock.
// On non-Windows (CI cross-compilation), skip this so electron-nightly still
// downloads the native Linux binary into dist/ for the Linux build target.
if (IS_WIN) {
fs.writeFileSync(path.join(ELECTRON_DIST, '..', 'path.txt'), 'electron.exe');
}
// Write marker and verify
if (fs.existsSync(VERSION_FILE)) {
const ver = fs.readFileSync(VERSION_FILE, 'utf8').trim();
fs.writeFileSync(PATCHED_MARKER, ver);
console.log(` Installed patched Electron ${ver}`);
} else {
console.log(' Warning: version file not found after extraction');
}
}
console.log('[KCC] Setting up patched Electron...');
main().then(() => {
console.log('[KCC] Patched Electron ready.');
}).catch((err) => {
console.error('[KCC] Electron download failed:', err.message);
console.error('');
console.error(' If this is your first time building, you need the patched Electron zip');
console.error(` uploaded as a release asset on ${GITEA_BASE}/${REPO}`);
console.error('');
console.error(' 1. Go to: ' + GITEA_BASE + '/' + REPO + '/releases/new');
console.error(` 2. Create a release with tag: ${RELEASE_TAG}`);
console.error(` 3. Upload: ${ASSET_NAME}`);
console.error('');
console.error(' See electron-build/BUILD.md for how to build Electron from source.');
process.exit(1);
});
+6 -102
View File
@@ -1,5 +1,5 @@
// ── Shared CSS theme variables (used by both main page and tab bar) ──
export const THEME_CSS = `
// ── Injected CSS for client settings in Krunker's settings panel ──
export const CLIENT_SETTINGS_CSS = `
:root {
/* ── Surfaces ── */
--kpc-surface-card: rgba(255,255,255,0.04);
@@ -42,12 +42,8 @@ export const THEME_CSS = `
--kpc-z-notification: 100000;
--kpc-z-overlay: 10000000;
--kpc-z-popup: 10000001;
}
`;
// ── Injected CSS for client settings in Krunker's settings panel ──
export const CLIENT_SETTINGS_CSS = `
${THEME_CSS}
}
/* ── Crankshaft-style settings (Krunker-native classes) ── */
.kpc-settings .settName,
@@ -454,7 +450,7 @@ export const MATCHMAKER_SETTINGS_CSS = `
0% { transform: translate(-50%, -500%); }
100% { transform: translate(-50%, 0%); }
}
.onGame #matchmakerPopupContainer:not(.searching) {
.onGame #matchmakerPopupContainer {
opacity: 0 !important;
}
#matchmakerPopupContainer {
@@ -509,7 +505,7 @@ export const MATCHMAKER_SETTINGS_CSS = `
flex-grow: 1;
}
#matchmakerCancelButton {
border-color: var(--kpc-red);
border-color: #f44336;
}
.matchmakerPopupButton:hover {
cursor: pointer;
@@ -519,91 +515,6 @@ export const MATCHMAKER_SETTINGS_CSS = `
.matchmakerPopupButton:active {
transform: scale(0.85);
}
/* ── Search phase ── */
#matchmakerPopupContainer.searching {
background-image: none !important;
background: var(--kpc-surface-raised);
width: 24em;
aspect-ratio: auto;
padding: 1em 1.5em;
}
#matchmakerPopupContainer.searching #matchmakerPopupTitle,
#matchmakerPopupContainer.searching #matchmakerPopupDescription,
#matchmakerPopupContainer.searching #matchmakerPopupOptions {
display: none;
}
#matchmakerPopupContainer:not(.searching) #matchmakerSearchContainer {
display: none;
}
#matchmakerSearchStatus {
font-size: 1.4em;
color: var(--kpc-blue);
margin-bottom: 0.6em;
text-align: center;
}
#matchmakerSearchFeed {
display: flex;
flex-direction: column;
gap: 0.15em;
overflow: hidden;
min-height: 5.6em;
margin-bottom: 0.6em;
}
@keyframes mmFeedSlideIn {
from { opacity: 0; transform: translateX(1em); }
to { opacity: 1; transform: translateX(0); }
}
.mm-feed-entry {
display: flex;
gap: 0.8em;
padding: 0.2em 0.5em;
font-size: 0.95em;
font-family: 'GameFont', monospace;
border-radius: 0.2em;
animation: mmFeedSlideIn 0.12s ease forwards;
}
.mm-feed-entry.mm-pass { background: rgba(76,175,80,0.1); }
.mm-feed-entry.mm-pass .mm-feed-region { color: var(--kpc-blue); }
.mm-feed-entry.mm-pass .mm-feed-map { color: var(--kpc-text-primary, rgba(255,255,255,0.9)); }
.mm-feed-entry.mm-pass .mm-feed-players { color: var(--kpc-green); }
.mm-feed-entry.mm-fail { background: rgba(255,255,255,0.02); }
.mm-feed-entry.mm-fail .mm-feed-region { color: var(--kpc-text-dim, rgba(255,255,255,0.3)); }
.mm-feed-entry.mm-fail .mm-feed-map { color: var(--kpc-text-muted, rgba(255,255,255,0.5)); }
.mm-feed-entry.mm-fail .mm-feed-players { color: var(--kpc-red); }
.mm-feed-entry:last-child::before {
content: '\\25B8 ';
color: var(--kpc-yellow);
}
.mm-feed-region { min-width: 2.5em; font-weight: bold; }
.mm-feed-map { flex: 1; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.mm-feed-players { min-width: 3em; text-align: right; font-weight: 600; }
#matchmakerSearchCounter {
font-size: 0.85em;
color: var(--kpc-yellow);
text-align: center;
margin-bottom: 0.5em;
}
#matchmakerSearchCancel {
text-align: center;
border: 0.2em solid var(--kpc-red);
color: white;
border-radius: 0.3em;
font-size: 1.1em;
background: rgba(0,0,0,0.3);
padding: 0.2em 1.2em;
cursor: pointer;
margin: 0 auto;
width: fit-content;
transition: all 0.08s;
}
#matchmakerSearchCancel:hover {
border-color: white;
transform: scale(0.95);
}
#matchmakerSearchCancel:active {
transform: scale(0.85);
}
`;
export const TRANSLATOR_CSS = `
@@ -672,12 +583,5 @@ export const ALT_MANAGER_CSS = `
}
`;
// ── HP enemy counter CSS ──
export const HP_COUNTER_CSS = `
.kpc-hp-counter .pointVal {
color: #ff4444; font-size: 15px; font-weight: bold;
}
`;
/** Pre-concatenated CSS for single-call injection (excludes HIDE_ADS_CSS which is separate) */
export const ALL_CLIENT_CSS = `${CLIENT_SETTINGS_CSS}\n${MATCHMAKER_SETTINGS_CSS}\n${TRANSLATOR_CSS}\n${ALT_MANAGER_CSS}\n${HP_COUNTER_CSS}`;
export const ALL_CLIENT_CSS = `${CLIENT_SETTINGS_CSS}\n${MATCHMAKER_SETTINGS_CSS}\n${TRANSLATOR_CSS}\n${ALT_MANAGER_CSS}`;
-50
View File
@@ -27,19 +27,11 @@ export interface AppConfig {
fpsUnlocked: boolean;
hardwareAccel: boolean;
gpuPreference: 'high-performance' | 'low-power' | 'default';
cpuThrottleGame: number;
cpuThrottleMenu: number;
processPriority: string;
};
game: {
lastServer: string;
socialTabBehaviour: 'New Window' | 'Same Window';
joinAsSpectator: boolean;
rawInput: boolean;
betterChat: boolean;
chatHistorySize: number;
showPing: boolean;
hpEnemyCounter: boolean;
};
swapper: {
enabled: boolean;
@@ -49,12 +41,10 @@ export interface AppConfig {
enabled: boolean;
regions: string[];
gamemodes: string[];
maps: string[];
minPlayers: number;
maxPlayers: number;
minRemainingTime: number;
openServerBrowser: boolean;
autoJoin: boolean;
};
keybinds: {
reload: Keybind;
@@ -76,13 +66,6 @@ export interface AppConfig {
showExitButton: boolean;
deathscreenAnimation: boolean;
hideMenuPopups: boolean;
cleanerMenu: boolean;
doublePing: boolean;
cssTheme: string;
loadingTheme: string;
backgroundUrl: string;
showChangelog: boolean;
lastSeenVersion: string;
};
discord: {
enabled: boolean;
@@ -101,16 +84,8 @@ export interface AppConfig {
lowLatency: boolean;
experimentalFlags: boolean;
angleBackend: string;
verboseLogging: boolean;
};
accounts: SavedAccount[];
tabWindow: {
width: number;
height: number;
x: number | undefined;
y: number | undefined;
maximized: boolean;
};
platform: {
detectedOS: string;
gpuBackend: string;
@@ -147,19 +122,11 @@ export const config = new Store<AppConfig>({
fpsUnlocked: true,
hardwareAccel: true,
gpuPreference: 'high-performance',
cpuThrottleGame: 1,
cpuThrottleMenu: 1.5,
processPriority: 'Normal',
},
game: {
lastServer: '',
socialTabBehaviour: 'New Window',
joinAsSpectator: false,
rawInput: true,
betterChat: true,
chatHistorySize: 200,
showPing: true,
hpEnemyCounter: true,
},
swapper: {
enabled: true,
@@ -169,12 +136,10 @@ export const config = new Store<AppConfig>({
enabled: true,
regions: [],
gamemodes: [],
maps: [],
minPlayers: 1,
maxPlayers: 6,
minRemainingTime: 120,
openServerBrowser: true,
autoJoin: false,
},
keybinds: DEFAULT_KEYBINDS,
userscripts: {
@@ -185,13 +150,6 @@ export const config = new Store<AppConfig>({
showExitButton: true,
deathscreenAnimation: true,
hideMenuPopups: false,
cleanerMenu: false,
doublePing: true,
cssTheme: 'disabled',
loadingTheme: 'disabled',
backgroundUrl: '',
showChangelog: true,
lastSeenVersion: '',
},
discord: {
enabled: false,
@@ -210,16 +168,8 @@ export const config = new Store<AppConfig>({
lowLatency: false,
experimentalFlags: false,
angleBackend: 'default',
verboseLogging: false,
},
accounts: [],
tabWindow: {
width: 1280,
height: 720,
x: undefined,
y: undefined,
maximized: true,
},
platform: {
detectedOS: platformInfo.os,
gpuBackend: platformInfo.gpuBackend,
-131
View File
@@ -1,131 +0,0 @@
// ── CSS theme & loading screen background management ──
// Scans swap directory for user CSS themes and loading screen backgrounds.
import { readdirSync, readFileSync } from 'fs';
import { join, extname, basename } from 'path';
export interface ThemeEntry {
id: string;
label: string;
}
export interface LoadingThemeEntry {
id: string;
label: string;
}
export function listThemes(swapDir: string): ThemeEntry[] {
const entries: ThemeEntry[] = [{ id: 'disabled', label: 'Disabled' }];
const themesDir = join(swapDir, 'themes');
try {
const files = readdirSync(themesDir);
for (const file of files) {
if (extname(file).toLowerCase() === '.css') {
entries.push({ id: `user:${file}`, label: basename(file, '.css') });
}
}
} catch { /* themes dir doesn't exist yet — that's fine */ }
return entries;
}
export function getThemeCSS(themeId: string, swapDir: string): string {
if (themeId === 'disabled' || !themeId) return '';
const prefix = 'user:';
if (!themeId.startsWith(prefix)) return '';
const filename = themeId.slice(prefix.length);
try {
return readFileSync(join(swapDir, 'themes', filename), 'utf-8');
} catch { return ''; }
}
const IMAGE_EXTS = new Set(['.png', '.jpg', '.jpeg', '.gif', '.webp']);
export function listLoadingThemes(swapDir: string): LoadingThemeEntry[] {
const entries: LoadingThemeEntry[] = [
{ id: 'disabled', label: 'Disabled (Default)' },
{ id: 'swap:random', label: 'Random (from backgrounds/)' },
];
const bgDir = join(swapDir, 'backgrounds');
try {
const files = readdirSync(bgDir);
for (const file of files) {
if (IMAGE_EXTS.has(extname(file).toLowerCase())) {
entries.push({ id: `swap:${file}`, label: file });
}
}
} catch { /* backgrounds dir doesn't exist yet */ }
return entries;
}
function mimeFromExt(ext: string): string {
switch (ext.toLowerCase()) {
case '.jpg':
case '.jpeg':
return 'image/jpeg';
case '.gif':
return 'image/gif';
case '.webp':
return 'image/webp';
default:
return 'image/png';
}
}
function getBackgroundFiles(swapDir: string): string[] {
const bgDir = join(swapDir, 'backgrounds');
try {
return readdirSync(bgDir).filter(f => IMAGE_EXTS.has(extname(f).toLowerCase()));
} catch { return []; }
}
function fileToDataUri(filePath: string): string {
const data = readFileSync(filePath);
const mime = mimeFromExt(extname(filePath));
return `data:${mime};base64,${data.toString('base64')}`;
}
export function getLoadingScreenCSS(loadingTheme: string, backgroundUrl: string, swapDir: string): string {
let imageUrl = '';
// Explicit URL takes priority
if (backgroundUrl) {
try {
new URL(backgroundUrl);
imageUrl = `url(${backgroundUrl})`;
} catch { /* invalid URL — ignore */ }
}
if (!imageUrl && loadingTheme && loadingTheme !== 'disabled') {
const bgDir = join(swapDir, 'backgrounds');
if (loadingTheme === 'swap:random') {
const files = getBackgroundFiles(swapDir);
if (files.length > 0) {
const pick = files[Math.floor(Math.random() * files.length)];
try {
imageUrl = `url(${fileToDataUri(join(bgDir, pick))})`;
} catch { /* read failed */ }
}
} else if (loadingTheme.startsWith('swap:')) {
const filename = loadingTheme.slice(5);
try {
imageUrl = `url(${fileToDataUri(join(bgDir, filename))})`;
} catch { /* read failed */ }
}
}
if (!imageUrl) return '';
return `
#instructionHolder[style^="display: block"] {
background-image: initial !important;
}
#instructionHolder {
background-image: ${imageUrl} !important;
background-size: cover !important;
background-position: center !important;
}
#instructions {
display: block;
visibility: hidden;
}`;
}
+59 -165
View File
@@ -1,9 +1,8 @@
import { app, BrowserWindow, Menu, clipboard, ipcMain, safeStorage, session, shell } from 'electron';
import { app, BrowserWindow, Menu, clipboard, dialog, ipcMain, safeStorage, session, shell } from 'electron';
import { join } from 'path';
import { existsSync, mkdirSync, promises as fsp } from 'fs';
import { get as httpsGet } from 'https';
import { execFile } from 'child_process';
import * as os from 'os';
import { detectPlatform, applyPlatformFlags } from './platform';
import { config, Keybind, DEFAULT_KEYBINDS, SavedAccount } from './config';
import { initSwapperProtocol, registerSwapperFileProtocol, ResourceSwapper } from './swapper';
@@ -13,8 +12,6 @@ import { electronLog, getLogPath, closeLogStreams } from './logger';
import { checkForUpdate, downloadUpdate, installUpdate } from './updater';
import { showUpdateWindow } from './update-window';
import { DiscordRPC } from './discord-rpc';
import { listThemes, getThemeCSS, listLoadingThemes, getLoadingScreenCSS } from './css-themes';
import { TabManager } from './tab-manager';
// ── App version for API calls ──
// eslint-disable-next-line @typescript-eslint/no-require-imports
@@ -57,9 +54,6 @@ const advancedConfig = { ...advancedDefaults, ...config.get('advanced') };
const perfConfig = { fpsUnlocked: true, ...config.get('performance') };
applyPlatformFlags(platformInfo, advancedConfig, perfConfig);
// ── App identity (must match electron-builder appId for taskbar pin persistence) ──
app.setAppUserModelId('com.krunkercivilian.client');
// ── Resource swapper protocol (must register before app.ready) ──
initSwapperProtocol();
@@ -324,54 +318,10 @@ async function launchApp(): Promise<void> {
}
}
// ── Process Priority (Windows only) ──
if (process.platform === 'win32') {
const PRIORITY_MAP: Record<string, number> = {
'High': -14,
'Above Normal': -7,
'Below Normal': 7,
'Low': 19,
};
const prioritySetting = config.get('performance')?.processPriority || 'Normal';
const priorityVal = PRIORITY_MAP[prioritySetting];
if (priorityVal !== undefined) {
try { os.setPriority(process.pid, priorityVal); } catch { /* ignore */ }
// Apply to child processes periodically
setInterval(() => {
for (const m of app.getAppMetrics()) {
if (m.pid !== process.pid) {
try { os.setPriority(m.pid, priorityVal); } catch { /* ignore */ }
}
}
}, 1000);
electronLog.log(`[KCC] Process priority set to ${prioritySetting}`);
}
}
// ── CPU Throttling via Chrome DevTools Protocol ──
const throttledContents = new WeakSet<Electron.WebContents>();
function applyCpuThrottle(wc: Electron.WebContents, rate: number): void {
const clamped = Math.max(1, Math.min(3, rate));
try {
if (!throttledContents.has(wc)) {
wc.debugger.attach('1.3');
throttledContents.add(wc);
}
wc.debugger.sendCommand('Emulation.setCPUThrottlingRate', { rate: clamped });
} catch { /* debugger may already be attached or detached */ }
}
// ── Keybind capture lock (suppresses shortcuts while the keybind dialog is open) ──
let keybindCapturing = false;
ipcMain.on('keybind-capture', (_e, capturing: boolean) => {
keybindCapturing = capturing;
});
// ── Common output directory (used by folder actions) ──
// ── Configurable keybinds via before-input-event ──
win.webContents.on('before-input-event', (event, input) => {
if (input.type !== 'keyDown') return;
if (keybindCapturing) return;
const binds = getKeybinds();
@@ -379,16 +329,7 @@ async function launchApp(): Promise<void> {
win.reload();
event.preventDefault();
} else if (matchesKeybind(input, binds.newMatch)) {
const mm = config.get('matchmaker');
if (mm.enabled) {
win.webContents.send('matchmaker-find', {
...mm,
acceptKey: binds.matchmakerAccept,
cancelKey: binds.matchmakerCancel,
});
} else {
win.loadURL('https://krunker.io');
}
win.loadURL('https://krunker.io');
event.preventDefault();
} else if (matchesKeybind(input, binds.joinFromClipboard)) {
const text = clipboard.readText();
@@ -418,12 +359,6 @@ async function launchApp(): Promise<void> {
} else if (matchesKeybind(input, binds.fullscreenToggle)) {
win.setFullScreen(!win.isFullScreen());
event.preventDefault();
} else if (input.key === 't' && input.control && !input.shift && !input.alt) {
tabManager.openTab('https://krunker.io/social.html');
event.preventDefault();
} else if (input.key === 'T' && input.control && input.shift && !input.alt) {
tabManager.reopenTab();
event.preventDefault();
}
});
@@ -435,7 +370,7 @@ async function launchApp(): Promise<void> {
win.on('enter-full-screen', () => saveWindowState(win));
win.on('leave-full-screen', () => saveWindowState(win));
// ── URL classification ──
// ── Open krunker.io sub-pages in a new window ──
const GAME_PAGE_PATHS = ['/', ''];
function isGameURL(url: string): boolean {
try {
@@ -445,6 +380,48 @@ async function launchApp(): Promise<void> {
} catch { return false; }
}
function openSubWindow(url: string): void {
const sub = new BrowserWindow({
width: 1280,
height: 720,
frame: true,
backgroundColor: '#000000',
autoHideMenuBar: true,
webPreferences: {
preload: join(__dirname, '..', 'preload', 'index.js'),
session: ses,
contextIsolation: false,
nodeIntegration: false,
sandbox: false,
spellcheck: false,
},
});
sub.removeMenu();
sub.loadURL(url);
sub.webContents.on('did-finish-load', () => {
sub.webContents.insertCSS(ALL_CLIENT_CSS).catch(() => {});
sub.webContents.send('main_did-finish-load');
});
sub.webContents.setWindowOpenHandler(({ url: subUrl }) => {
if (subUrl.includes('krunker.io')) {
sub.loadURL(subUrl);
} else {
setImmediate(() => safeOpenExternal(subUrl));
}
return { action: 'deny' };
});
sub.webContents.on('will-prevent-unload', (ev) => {
const choice = dialog.showMessageBoxSync(sub, {
type: 'question',
buttons: ['Leave', 'Stay'],
defaultId: 1,
title: 'Leave page?',
message: 'Changes you made may not be saved.',
});
if (choice === 0) ev.preventDefault();
});
}
// ── Cached game config (invalidated on set-config writes to 'game') ──
const gameDefaults = { lastServer: '', socialTabBehaviour: 'New Window' };
let cachedGameConf: typeof gameDefaults | null = null;
@@ -453,20 +430,13 @@ async function launchApp(): Promise<void> {
return cachedGameConf;
}
// ── Tab Manager ──
const preloadPath = join(__dirname, '..', 'preload', 'index.js');
let tabMode: 'same' | 'new' = getGameConf().socialTabBehaviour === 'Same Window' ? 'same' : 'new';
let tabManager = new TabManager(
win, ses, preloadPath, tabMode, isGameURL,
() => config.get('tabWindow'),
(state) => config.set('tabWindow', state),
);
// Intercept in-page navigation (e.g. window.location = '/social.html')
win.webContents.on('will-navigate', (event, url) => {
if (url.includes('krunker.io') && !isGameURL(url)) {
event.preventDefault();
tabManager.openTab(url);
if (getGameConf().socialTabBehaviour === 'New Window') {
event.preventDefault();
openSubWindow(url);
}
}
});
@@ -476,7 +446,11 @@ async function launchApp(): Promise<void> {
if (isGameURL(url)) {
win.loadURL(url);
} else {
setImmediate(() => tabManager.openTab(url));
if (getGameConf().socialTabBehaviour === 'New Window') {
openSubWindow(url);
} else {
win.loadURL(url);
}
}
} else {
setImmediate(() => safeOpenExternal(url));
@@ -484,45 +458,15 @@ async function launchApp(): Promise<void> {
return { action: 'deny' };
});
// Right-click context menu on main window with "Open in New Tab"
win.webContents.on('context-menu', (_e, params) => {
if (!params.linkURL) return;
const items: Electron.MenuItemConstructorOptions[] = [];
if (params.linkURL.includes('krunker.io') && !isGameURL(params.linkURL)) {
items.push({ label: 'Open in New Tab', click: () => tabManager.openTab(params.linkURL) });
}
items.push({ label: 'Copy Link', click: () => clipboard.writeText(params.linkURL) });
if (!params.linkURL.includes('krunker.io')) {
items.push({ label: 'Open in Browser', click: () => safeOpenExternal(params.linkURL) });
}
if (items.length) Menu.buildFromTemplate(items).popup();
});
// ── Inject scripts after page loads ──
win.webContents.on('did-finish-load', () => {
electronLog.log(`[KCC] Page loaded: ${win.webContents.getURL()}`);
// Rescan swap directory so new/changed files are picked up on refresh
if (swapper) swapper.rescan().catch(() => {});
const cssInjections = [
Promise.all([
win.webContents.insertCSS(HIDE_ADS_CSS),
win.webContents.insertCSS(ALL_CLIENT_CSS),
];
// Inject user CSS theme
const uiConf = config.get('ui');
const themeCSS = getThemeCSS(uiConf?.cssTheme || 'disabled', swapDir);
if (themeCSS) cssInjections.push(win.webContents.insertCSS(themeCSS));
// Inject loading screen background
const loadingCSS = getLoadingScreenCSS(uiConf?.loadingTheme || 'disabled', uiConf?.backgroundUrl || '', swapDir);
if (loadingCSS) cssInjections.push(win.webContents.insertCSS(loadingCSS));
Promise.all(cssInjections).catch(() => {});
// Apply initial CPU throttle (menu state)
const perf = config.get('performance');
applyCpuThrottle(win.webContents, perf?.cpuThrottleMenu ?? 1.5);
]).catch(() => {});
win.webContents.executeJavaScript(ESCAPE_POINTERLOCK_FIX_JS).catch((err) => electronLog.warn('[KCC] Pointerlock fix inject failed:', err));
win.webContents.executeJavaScript(CONSENT_DISMISS_MAIN_JS).catch((err) => electronLog.warn('[KCC] Consent dismiss inject failed:', err));
@@ -534,7 +478,7 @@ async function launchApp(): Promise<void> {
const ALLOWED_CONFIG_KEYS = new Set<string>([
'window', 'performance', 'game', 'swapper', 'matchmaker',
'keybinds', 'userscripts', 'ui', 'discord', 'translator',
'advanced', 'accounts', 'tabWindow', 'platform',
'advanced', 'accounts', 'platform',
]);
ipcMain.handle('get-version', () => appVersion);
@@ -562,23 +506,7 @@ async function launchApp(): Promise<void> {
return;
}
// Invalidate caches immediately (not on flush) to prevent stale reads
if (key === 'game') {
cachedGameConf = null;
// Switch tab mode if socialTabBehaviour changed
const newGame = value as any;
if (newGame?.socialTabBehaviour) {
const newMode: 'same' | 'new' = newGame.socialTabBehaviour === 'Same Window' ? 'same' : 'new';
if (newMode !== tabMode) {
tabManager.destroyAll();
tabMode = newMode;
tabManager = new TabManager(
win, ses, preloadPath, tabMode, isGameURL,
() => config.get('tabWindow'),
(state) => config.set('tabWindow', state),
);
}
}
}
if (key === 'game') cachedGameConf = null;
pendingConfigWrites.set(key, value);
if (!configWriteTimer) {
configWriteTimer = setTimeout(() => {
@@ -663,40 +591,6 @@ async function launchApp(): Promise<void> {
else electronLog.log(...args);
});
// ── CPU throttle IPC handler ──
ipcMain.on('throttle-state', (_e, state: string) => {
const perf = config.get('performance');
const rate = state === 'game' ? (perf?.cpuThrottleGame ?? 1) : (perf?.cpuThrottleMenu ?? 1.5);
applyCpuThrottle(win.webContents, rate);
});
// ── CSS theme & loading background IPC handlers ──
ipcMain.handle('list-themes', () => listThemes(swapDir));
ipcMain.handle('get-theme-css', (_e, themeId: string) => getThemeCSS(themeId, swapDir));
ipcMain.handle('list-loading-themes', () => listLoadingThemes(swapDir));
ipcMain.handle('get-loading-screen-css', (_e, loadingTheme: string, backgroundUrl: string) => {
return getLoadingScreenCSS(loadingTheme, backgroundUrl, swapDir);
});
// ── Changelog IPC handler (fetch release notes from Gitea) ──
ipcMain.handle('changelog-fetch', async (_e, version: string) => {
const tag = version.startsWith('v') ? version : `v${version}`;
try {
const data = await new Promise<string>((resolve, reject) => {
httpsGet(`https://api.github.com/repos/bigjakk/Krunker-Civilian-Client/releases/tags/${tag}`, { headers: { 'User-Agent': 'KCC' } }, (res) => {
let body = '';
res.on('data', (chunk: string) => { body += chunk; });
res.on('end', () => resolve(body));
res.on('error', reject);
}).on('error', reject);
});
const release = JSON.parse(data);
return release.body || '';
} catch {
return '';
}
});
// ── Userscript IPC handlers ──
ipcMain.handle('userscripts-get-dir', () => userscriptManager ? userscriptManager.dir : '');
ipcMain.handle('userscripts-open-folder', () => {
-17
View File
@@ -42,9 +42,6 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
// ── Always-on platform flags ──
app.commandLine.appendSwitch('disable-backgrounding-occluded-windows');
app.commandLine.appendSwitch('disable-threaded-scrolling');
app.commandLine.appendSwitch('overscroll-history-navigation', '0');
app.commandLine.appendSwitch('pull-to-refresh', '0');
// WebGL is mandatory for Krunker — force it past any GPU blocklist.
// On Chromium 134+ the blocklist is stricter and silently disables WebGL on many Linux GPUs.
app.commandLine.appendSwitch('ignore-gpu-blocklist');
@@ -71,8 +68,6 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
// ── Remove useless features ──
if (advanced.removeUselessFeatures) {
app.commandLine.appendSwitch('disable-breakpad');
app.commandLine.appendSwitch('disable-crash-reporter');
app.commandLine.appendSwitch('disable-crashpad-forwarding');
app.commandLine.appendSwitch('disable-print-preview');
app.commandLine.appendSwitch('disable-metrics-reporting');
app.commandLine.appendSwitch('disable-metrics');
@@ -80,9 +75,6 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
app.commandLine.appendSwitch('disable-logging');
app.commandLine.appendSwitch('disable-hang-monitor');
app.commandLine.appendSwitch('disable-component-update');
app.commandLine.appendSwitch('disable-bundled-ppapi-flash');
app.commandLine.appendSwitch('disable-nacl');
app.commandLine.appendSwitch('disable-features', 'NativeNotifications,MediaRouter,PerformanceInterventionUI,HappinessTrackingSurveysForDesktopDemo');
}
// ── GPU rasterization ──
@@ -90,8 +82,6 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
if (advanced.gpuRasterizing) {
app.commandLine.appendSwitch('enable-gpu-rasterization');
app.commandLine.appendSwitch('disable-zero-copy');
app.commandLine.appendSwitch('disable-software-rasterizer');
app.commandLine.appendSwitch('disable-gpu-driver-bug-workarounds');
}
// ── Helpful flags ──
@@ -101,9 +91,7 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
app.commandLine.appendSwitch('enable-webgl');
app.commandLine.appendSwitch('disable-background-timer-throttling');
app.commandLine.appendSwitch('disable-renderer-backgrounding');
app.commandLine.appendSwitch('disable-best-effort-tasks');
app.commandLine.appendSwitch('autoplay-policy', 'no-user-gesture-required');
app.commandLine.appendSwitch('enable-features', 'V8VmFuture,WebAssemblyBaseline,WebAssemblyTiering,WebAssemblyLazyCompilation');
}
// ── Disable accelerated 2D canvas ──
@@ -124,9 +112,6 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
// is default on Chromium 42+. These enable flags were removed from the source.
if (advanced.lowLatency) {
app.commandLine.appendSwitch('force-high-performance-gpu');
app.commandLine.appendSwitch('enable-quic');
app.commandLine.appendSwitch('quic-max-packet-length', '1460');
app.commandLine.appendSwitch('raise-timer-frequency');
}
// ── Experimental flags ──
@@ -135,11 +120,9 @@ export function applyPlatformFlags(info: PlatformInfo, advanced: AppConfig['adva
// HiDPI is default since M108). Renamed ignore-gpu-blacklist → ignore-gpu-blocklist.
if (advanced.experimentalFlags) {
app.commandLine.appendSwitch('disable-low-end-device-mode');
app.commandLine.appendSwitch('disable-gpu-watchdog');
app.commandLine.appendSwitch('ignore-gpu-blocklist');
app.commandLine.appendSwitch('no-pings');
app.commandLine.appendSwitch('no-proxy-server');
app.commandLine.appendSwitch('enable-features', 'BlinkCompositorUseDisplayThreadPriority,GpuUseDisplayThreadPriority');
}
}
+2 -6
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@@ -35,7 +35,7 @@ export function initSwapperProtocol(): void {
* Must be called AFTER app.ready.
*/
export function registerSwapperFileProtocol(ses: Session): void {
ses.protocol.handle(PROTOCOL_NAME, async (request) => {
ses.protocol.handle(PROTOCOL_NAME, (request) => {
const url = new URL(request.url);
// Reconstruct the file path from the URL
// Windows: kpc-swap://C/foo/bar → C:/foo/bar
@@ -47,11 +47,7 @@ export function registerSwapperFileProtocol(ses: Session): void {
} else {
filePath = url.pathname;
}
try {
return await net.fetch(`file://${filePath}`);
} catch {
return new Response('Not found', { status: 404 });
}
return net.fetch(`file://${filePath}`);
});
}
-287
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@@ -1,287 +0,0 @@
// ── Inline HTML for the tab bar WebContentsView ──
// Rendered as a data URL. Communicates with TabManager via ipcRenderer.
import { THEME_CSS } from './client-ui';
export const TAB_BAR_HTML = `<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
${THEME_CSS}
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
background: var(--kpc-surface-dialog);
color: var(--kpc-text-primary);
height: 40px;
overflow: hidden;
display: flex;
align-items: center;
gap: 4px;
padding: 0 6px;
user-select: none;
-webkit-app-region: no-drag;
}
/* ── Shared pill style for Game btn, tabs, and New Tab btn ── */
.bar-pill {
flex-shrink: 0;
display: flex;
align-items: center;
border: 1px solid var(--kpc-toggle-off);
border-radius: 6px;
padding: 4px 10px;
cursor: pointer;
font-size: 12px;
font-weight: 500;
transition: background 0.12s, border-color 0.12s;
background: var(--kpc-surface-card);
color: var(--kpc-text-secondary);
}
.bar-pill:hover {
background: var(--kpc-surface-input);
border-color: rgba(255,255,255,0.2);
}
/* ── Game button (green accent) ── */
#gameBtn {
background: rgba(76, 175, 80, 0.12);
color: var(--kpc-green);
border-color: rgba(76, 175, 80, 0.5);
font-weight: 600;
}
#gameBtn:hover {
background: rgba(76, 175, 80, 0.25);
border-color: var(--kpc-green);
}
/* ── Tab strip ── */
#tabStrip {
flex: 1;
display: flex;
gap: 4px;
overflow-x: auto;
overflow-y: hidden;
align-items: center;
height: 100%;
padding: 4px 0;
scrollbar-width: none;
}
#tabStrip::-webkit-scrollbar { display: none; }
/* ── Tab pills ── */
.tab {
position: relative;
gap: 6px;
max-width: 200px;
min-width: 60px;
height: 28px;
}
.tab.dragging {
opacity: 0.4;
}
.tab.drop-before::before {
content: '';
position: absolute;
left: -3px;
top: 2px;
bottom: 2px;
width: 2px;
background: var(--kpc-green);
border-radius: 1px;
}
.tab.drop-after::after {
content: '';
position: absolute;
right: -3px;
top: 2px;
bottom: 2px;
width: 2px;
background: var(--kpc-green);
border-radius: 1px;
}
.tab.active {
background: rgba(76, 175, 80, 0.12);
border-color: rgba(76, 175, 80, 0.5);
color: var(--kpc-text-primary);
}
.tab.active:hover {
background: rgba(76, 175, 80, 0.2);
border-color: var(--kpc-green);
}
.tab-title {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.tab-spinner {
width: 10px;
height: 10px;
border: 1.5px solid var(--kpc-border-medium);
border-top-color: var(--kpc-green);
border-radius: 50%;
animation: spin 0.8s linear infinite;
flex-shrink: 0;
display: none;
}
.tab.loading .tab-spinner { display: block; }
@keyframes spin { to { transform: rotate(360deg); } }
.tab-close {
flex-shrink: 0;
width: 16px;
height: 16px;
line-height: 15px;
text-align: center;
border-radius: 3px;
font-size: 13px;
color: var(--kpc-text-dim);
transition: background 0.1s, color 0.1s;
}
.tab-close:hover {
background: var(--kpc-toggle-off);
color: #fff;
}
/* ── New Tab button ── */
#newTabBtn {
width: 28px;
height: 28px;
justify-content: center;
font-size: 16px;
font-weight: 400;
color: var(--kpc-text-faint);
padding: 0;
border-style: dashed;
}
#newTabBtn:hover {
color: var(--kpc-text-primary);
}
</style>
</head>
<body>
<button id="gameBtn" class="bar-pill">Game</button>
<div id="tabStrip"></div>
<button id="newTabBtn" class="bar-pill" title="New Tab (Ctrl+T)">+</button>
<script>
const { ipcRenderer } = require('electron');
const strip = document.getElementById('tabStrip');
document.getElementById('gameBtn').addEventListener('click', () => {
ipcRenderer.send('tab-back-to-game');
});
document.getElementById('newTabBtn').addEventListener('click', () => {
ipcRenderer.send('tab-new');
});
/* ── Drag state ── */
let dragId = null;
let dragStartX = 0;
let dragging = false;
const DRAG_THRESHOLD = 5;
function clearDropIndicators() {
strip.querySelectorAll('.drop-before,.drop-after').forEach(
el => el.classList.remove('drop-before', 'drop-after')
);
}
function getDropTarget(clientX) {
const tabs = Array.from(strip.querySelectorAll('.tab'));
for (const tab of tabs) {
if (Number(tab.dataset.id) === dragId) continue;
const r = tab.getBoundingClientRect();
const mid = r.left + r.width / 2;
if (clientX < mid) return { id: Number(tab.dataset.id), side: 'before', el: tab };
}
const last = tabs[tabs.length - 1];
if (last && Number(last.dataset.id) !== dragId) {
return { id: Number(last.dataset.id), side: 'after', el: last };
}
return null;
}
document.addEventListener('mousemove', (e) => {
if (dragId === null) return;
if (!dragging && Math.abs(e.clientX - dragStartX) >= DRAG_THRESHOLD) {
dragging = true;
const el = strip.querySelector('.tab[data-id="' + dragId + '"]');
if (el) el.classList.add('dragging');
}
if (!dragging) return;
clearDropIndicators();
const target = getDropTarget(e.clientX);
if (target) target.el.classList.add(target.side === 'before' ? 'drop-before' : 'drop-after');
});
document.addEventListener('mouseup', (e) => {
if (dragId === null) return;
const wasDragging = dragging;
const srcId = dragId;
clearDropIndicators();
const dragEl = strip.querySelector('.tab.dragging');
if (dragEl) dragEl.classList.remove('dragging');
dragId = null;
dragging = false;
if (wasDragging) {
const target = getDropTarget(e.clientX);
if (target) {
ipcRenderer.send('tab-reorder', srcId, target.id, target.side);
}
}
});
ipcRenderer.on('tabs-update', (_e, tabs) => {
strip.innerHTML = '';
for (const t of tabs) {
const el = document.createElement('div');
el.className = 'bar-pill tab' + (t.active ? ' active' : '') + (t.loading ? ' loading' : '');
el.dataset.id = String(t.id);
const spinner = document.createElement('div');
spinner.className = 'tab-spinner';
el.appendChild(spinner);
const title = document.createElement('span');
title.className = 'tab-title';
title.textContent = t.title || 'Loading...';
title.title = t.title || '';
el.appendChild(title);
const close = document.createElement('span');
close.className = 'tab-close';
close.textContent = '\\u00d7';
close.addEventListener('click', (ev) => {
ev.stopPropagation();
ipcRenderer.send('tab-close', t.id);
});
el.appendChild(close);
el.addEventListener('mousedown', (ev) => {
if (ev.target.classList.contains('tab-close')) return;
dragId = t.id;
dragStartX = ev.clientX;
dragging = false;
});
el.addEventListener('click', () => {
if (!dragging) ipcRenderer.send('tab-switch', t.id);
});
strip.appendChild(el);
}
const activeEl = strip.querySelector('.tab.active');
if (activeEl) activeEl.scrollIntoView({ inline: 'nearest', block: 'nearest' });
});
</script>
</body>
</html>`;
export const TAB_BAR_DATA_URL = 'data:text/html;charset=utf-8,' + encodeURIComponent(TAB_BAR_HTML);
-666
View File
@@ -1,666 +0,0 @@
import { BrowserWindow, WebContentsView, View, Menu, clipboard, ipcMain, shell } from 'electron';
import { TAB_BAR_DATA_URL } from './tab-bar-html';
import { ALL_CLIENT_CSS } from './client-ui';
import { electronLog } from './logger';
const KRUNKER_SOCIAL = 'https://krunker.io/social.html';
const TAB_BAR_HEIGHT = 40;
const MAX_TABS = 20;
interface TabInfo {
id: number;
view: WebContentsView;
title: string;
url: string;
loading: boolean;
}
interface TabWindowState {
width: number;
height: number;
x: number | undefined;
y: number | undefined;
maximized: boolean;
}
type TabMode = 'same' | 'new';
export class TabManager {
private tabs: TabInfo[] = [];
private activeTabId: number | null = null;
private tabBarView: WebContentsView;
private containerView: View;
private tabWindow: BrowserWindow | null = null;
private visible = false;
private nextId = 1;
private mode: TabMode;
private mainWin: BrowserWindow;
private ses: Electron.Session;
private preloadPath: string;
private isGameURL: (url: string) => boolean;
private titlePolls = new Map<number, ReturnType<typeof setInterval>>();
private recentlyClosed: { url: string; title: string }[] = [];
private getTabWindowState: () => TabWindowState;
private saveTabWindowState: (state: TabWindowState) => void;
private tabSaveTimer: ReturnType<typeof setTimeout> | null = null;
constructor(
win: BrowserWindow,
ses: Electron.Session,
preloadPath: string,
mode: TabMode,
isGameURL: (url: string) => boolean,
getTabWindowState: () => TabWindowState,
saveTabWindowState: (state: TabWindowState) => void,
) {
this.mainWin = win;
this.ses = ses;
this.preloadPath = preloadPath;
this.mode = mode;
this.isGameURL = isGameURL;
this.getTabWindowState = getTabWindowState;
this.saveTabWindowState = saveTabWindowState;
// ── Tab bar view (shared between both modes) ──
this.tabBarView = new WebContentsView({
webPreferences: {
nodeIntegration: true,
contextIsolation: false,
sandbox: false,
},
});
this.tabBarView.webContents.loadURL(TAB_BAR_DATA_URL);
// ── Container view (holds tab bar + active tab content) ──
this.containerView = new View();
this.containerView.addChildView(this.tabBarView);
// Tab bar keybinds (when tab bar itself is focused)
this.tabBarView.webContents.on('before-input-event', (event, input) => {
if (input.type !== 'keyDown') return;
if (this.handleTabShortcut(event, input)) return;
});
if (mode === 'same') {
this.initSameWindowMode();
}
// 'new' mode: tabWindow created lazily on first openTab()
this.registerIPC();
}
// ── Same Window Mode Setup ──
private initSameWindowMode(): void {
this.mainWin.contentView.addChildView(this.containerView);
this.containerView.setVisible(false);
this.visible = false;
this.mainWin.on('resize', () => this.updateLayout());
}
// ── New Window Mode: create/show the tab window ──
private ensureTabWindow(): void {
if (this.tabWindow && !this.tabWindow.isDestroyed()) return;
const saved = this.getTabWindowState();
this.tabWindow = new BrowserWindow({
width: saved.width,
height: saved.height,
x: saved.x,
y: saved.y,
frame: true,
backgroundColor: '#000000',
autoHideMenuBar: true,
title: 'KCC - Tabs',
show: false,
webPreferences: {
nodeIntegration: false,
contextIsolation: true,
sandbox: true,
},
});
this.tabWindow.removeMenu();
if (saved.maximized) this.tabWindow.maximize();
this.tabWindow.contentView.addChildView(this.containerView);
this.containerView.setVisible(true);
this.tabWindow.on('resize', () => {
this.updateLayout();
this.debounceSaveTabWindow();
});
this.tabWindow.on('move', () => this.debounceSaveTabWindow());
this.tabWindow.on('close', () => {
// Flush pending save before the window is destroyed
if (this.tabSaveTimer) clearTimeout(this.tabSaveTimer);
if (this.tabWindow && !this.tabWindow.isDestroyed()) {
const bounds = this.tabWindow.getBounds();
this.saveTabWindowState({
width: bounds.width,
height: bounds.height,
x: bounds.x,
y: bounds.y,
maximized: this.tabWindow.isMaximized(),
});
}
});
this.tabWindow.on('closed', () => {
this.destroyAllTabs();
this.tabWindow = null;
});
this.tabWindow.show();
}
private debounceSaveTabWindow(): void {
if (this.tabSaveTimer) clearTimeout(this.tabSaveTimer);
this.tabSaveTimer = setTimeout(() => {
if (!this.tabWindow || this.tabWindow.isDestroyed()) return;
const bounds = this.tabWindow.getBounds();
this.saveTabWindowState({
width: bounds.width,
height: bounds.height,
x: bounds.x,
y: bounds.y,
maximized: this.tabWindow.isMaximized(),
});
}, 1000);
}
// ── IPC from tab bar ──
private registerIPC(): void {
ipcMain.on('tab-switch', (_e, id: number) => this.switchToTab(id));
ipcMain.on('tab-close', (_e, id: number) => this.closeTab(id));
ipcMain.on('tab-new', () => this.openTab(KRUNKER_SOCIAL));
ipcMain.on('tab-reorder', (_e, fromId: number, toId: number, side: string) => {
this.reorderTab(fromId, toId, side as 'before' | 'after');
});
ipcMain.on('tab-back-to-game', () => {
if (this.mode === 'same') {
this.hideTabs();
} else {
this.mainWin.focus();
}
});
}
// ── Open a new tab ──
openTab(url: string): number {
if (this.tabs.length >= MAX_TABS) {
const existing = this.tabs.find(t => t.url === url);
if (existing) {
this.switchToTab(existing.id);
return existing.id;
}
electronLog.warn('[KCC-Tabs] Tab limit reached, ignoring openTab');
return -1;
}
const id = this.nextId++;
const view = this.createTabView(id);
const tab: TabInfo = { id, view, title: this.titleFromUrl(url), url, loading: true };
this.tabs.push(tab);
if (this.mode === 'new') {
this.ensureTabWindow();
}
this.switchToTab(id);
this.showTabs();
view.webContents.loadURL(url);
return id;
}
// ── Create a WebContentsView for a tab ──
private createTabView(tabId: number): WebContentsView {
const view = new WebContentsView({
webPreferences: {
preload: this.preloadPath,
session: this.ses,
contextIsolation: false,
nodeIntegration: false,
sandbox: false,
spellcheck: false,
},
});
const wc = view.webContents;
wc.on('did-finish-load', () => {
wc.insertCSS(ALL_CLIENT_CSS).catch(() => {});
wc.send('main_did-finish-load-tab');
ipcMain.emit('throttle-state', { sender: wc } as any, 'menu');
this.updateTabInfo(tabId, { loading: false });
this.startTitleWatcher(tabId, wc);
});
wc.on('did-start-loading', () => {
this.updateTabInfo(tabId, { loading: true });
});
wc.on('did-stop-loading', () => {
this.updateTabInfo(tabId, { loading: false });
});
wc.on('page-title-updated', (_e, title) => {
if (this.isGenericTitle(title)) return;
this.updateTabInfo(tabId, { title });
});
wc.on('did-navigate', (_e, url) => {
this.updateTabInfo(tabId, { url, title: this.titleFromUrl(url) });
});
wc.setWindowOpenHandler(({ url: linkUrl }) => {
if (linkUrl.includes('krunker.io')) {
if (this.isGameURL(linkUrl)) {
this.mainWin.loadURL(linkUrl);
if (this.mode === 'same') this.hideTabs();
else this.mainWin.focus();
} else {
setImmediate(() => this.openTab(linkUrl));
}
} else {
setImmediate(() => shell.openExternal(linkUrl));
}
return { action: 'deny' as const };
});
wc.on('will-navigate', (event, navUrl) => {
if (navUrl.includes('krunker.io') && this.isGameURL(navUrl)) {
event.preventDefault();
this.mainWin.loadURL(navUrl);
if (this.mode === 'same') this.hideTabs();
else this.mainWin.focus();
}
});
wc.on('context-menu', (_e, params) => {
if (!params.linkURL) return;
const items: Electron.MenuItemConstructorOptions[] = [];
if (params.linkURL.includes('krunker.io') && !this.isGameURL(params.linkURL)) {
items.push({ label: 'Open in New Tab', click: () => this.openTab(params.linkURL) });
}
items.push({ label: 'Copy Link', click: () => clipboard.writeText(params.linkURL) });
if (!params.linkURL.includes('krunker.io')) {
items.push({ label: 'Open in Browser', click: () => shell.openExternal(params.linkURL) });
}
if (items.length) Menu.buildFromTemplate(items).popup();
});
wc.on('before-input-event', (event, input) => {
if (input.type !== 'keyDown') return;
if (this.handleTabShortcut(event, input)) return;
if (input.key === 'F12' && !input.control && !input.shift && !input.alt) {
wc.toggleDevTools();
event.preventDefault();
}
});
return view;
}
// ── Switch active tab ──
switchToTab(id: number): void {
const tab = this.tabs.find(t => t.id === id);
if (!tab) return;
if (this.activeTabId !== null) {
const prev = this.tabs.find(t => t.id === this.activeTabId);
if (prev) {
this.containerView.removeChildView(prev.view);
}
}
this.activeTabId = id;
this.containerView.addChildView(tab.view);
this.updateLayout();
this.broadcastTabState();
}
// ── Close a tab ──
closeTab(id: number): void {
const idx = this.tabs.findIndex(t => t.id === id);
if (idx === -1) return;
const tab = this.tabs[idx];
if (this.activeTabId === id) {
this.containerView.removeChildView(tab.view);
this.activeTabId = null;
}
this.recentlyClosed.push({ url: tab.url, title: tab.title });
if (this.recentlyClosed.length > 10) this.recentlyClosed.shift();
this.stopTitleWatcher(id);
tab.view.webContents.close();
this.tabs.splice(idx, 1);
if (this.tabs.length > 0) {
const nextIdx = Math.min(idx, this.tabs.length - 1);
this.switchToTab(this.tabs[nextIdx].id);
} else {
if (this.mode === 'same') {
this.hideTabs();
} else {
if (this.tabWindow && !this.tabWindow.isDestroyed()) {
this.tabWindow.contentView.removeChildView(this.containerView);
this.tabWindow.close();
}
}
}
this.broadcastTabState();
}
// ── Show / hide tabs ──
showTabs(): void {
if (this.mode === 'same') {
this.containerView.setVisible(true);
this.visible = true;
this.updateLayout();
} else {
this.ensureTabWindow();
if (this.tabWindow && !this.tabWindow.isDestroyed()) {
this.tabWindow.show();
this.tabWindow.focus();
}
this.visible = true;
}
}
hideTabs(): void {
if (this.mode === 'same') {
this.containerView.setVisible(false);
this.visible = false;
this.mainWin.focus();
} else {
this.mainWin.focus();
this.visible = false;
}
}
// ── Tab navigation ──
nextTab(): void {
if (this.tabs.length < 2 || this.activeTabId === null) return;
const idx = this.tabs.findIndex(t => t.id === this.activeTabId);
const next = (idx + 1) % this.tabs.length;
this.switchToTab(this.tabs[next].id);
}
prevTab(): void {
if (this.tabs.length < 2 || this.activeTabId === null) return;
const idx = this.tabs.findIndex(t => t.id === this.activeTabId);
const prev = (idx - 1 + this.tabs.length) % this.tabs.length;
this.switchToTab(this.tabs[prev].id);
}
closeCurrentTab(): void {
if (this.activeTabId !== null) this.closeTab(this.activeTabId);
}
// ── Reorder tabs via drag ──
reorderTab(fromId: number, toId: number, side: 'before' | 'after'): void {
const fromIdx = this.tabs.findIndex(t => t.id === fromId);
const toIdx = this.tabs.findIndex(t => t.id === toId);
if (fromIdx === -1 || toIdx === -1 || fromIdx === toIdx) return;
const [tab] = this.tabs.splice(fromIdx, 1);
let insertIdx = this.tabs.findIndex(t => t.id === toId);
if (side === 'after') insertIdx++;
this.tabs.splice(insertIdx, 0, tab);
this.broadcastTabState();
}
// ── Jump to tab by position (0-based, -1 = last) ──
switchToTabByIndex(index: number): void {
if (this.tabs.length === 0) return;
if (index < 0 || index >= this.tabs.length) index = this.tabs.length - 1;
this.switchToTab(this.tabs[index].id);
}
// ── Reopen last closed tab ──
reopenTab(): void {
const entry = this.recentlyClosed.pop();
if (entry) this.openTab(entry.url);
}
// ── Shared shortcut handler (returns true if handled) ──
private handleTabShortcut(event: Electron.Event, input: Electron.Input): boolean {
if (input.key === 'Escape' && !input.control && !input.shift && !input.alt) {
if (this.mode === 'same') this.hideTabs();
else this.mainWin.focus();
event.preventDefault();
return true;
} else if (input.key === 'w' && input.control && !input.shift && !input.alt) {
this.closeCurrentTab();
event.preventDefault();
return true;
} else if (input.key === 'Tab' && input.control && !input.shift && !input.alt) {
this.nextTab();
event.preventDefault();
return true;
} else if (input.key === 'Tab' && input.control && input.shift && !input.alt) {
this.prevTab();
event.preventDefault();
return true;
} else if (input.key === 't' && input.control && !input.shift && !input.alt) {
this.openTab(KRUNKER_SOCIAL);
event.preventDefault();
return true;
} else if (input.key === 'T' && input.control && input.shift && !input.alt) {
this.reopenTab();
event.preventDefault();
return true;
} else if (input.key >= '1' && input.key <= '8' && input.control && !input.shift && !input.alt) {
this.switchToTabByIndex(parseInt(input.key) - 1);
event.preventDefault();
return true;
} else if (input.key === '9' && input.control && !input.shift && !input.alt) {
this.switchToTabByIndex(-1);
event.preventDefault();
return true;
}
return false;
}
// ── Cleanup ──
destroyAll(): void {
this.destroyAllTabs();
ipcMain.removeAllListeners('tab-switch');
ipcMain.removeAllListeners('tab-close');
ipcMain.removeAllListeners('tab-new');
ipcMain.removeAllListeners('tab-reorder');
ipcMain.removeAllListeners('tab-back-to-game');
if (this.tabWindow && !this.tabWindow.isDestroyed()) {
this.tabWindow.contentView.removeChildView(this.containerView);
this.tabWindow.close();
this.tabWindow = null;
}
if (this.mode === 'same') {
try { this.mainWin.contentView.removeChildView(this.containerView); } catch { /* may already be removed */ }
}
}
private destroyAllTabs(): void {
for (const tab of this.tabs) {
this.stopTitleWatcher(tab.id);
if (this.activeTabId === tab.id) {
this.containerView.removeChildView(tab.view);
}
if (!tab.view.webContents.isDestroyed()) {
tab.view.webContents.close();
}
}
this.tabs = [];
this.activeTabId = null;
this.broadcastTabState();
}
// ── Layout ──
private updateLayout(): void {
let bounds: { width: number; height: number };
if (this.mode === 'same') {
const [w, h] = this.mainWin.getContentSize();
bounds = { width: w, height: h };
this.containerView.setBounds({ x: 0, y: 0, width: w, height: h });
} else if (this.tabWindow && !this.tabWindow.isDestroyed()) {
const [w, h] = this.tabWindow.getContentSize();
bounds = { width: w, height: h };
this.containerView.setBounds({ x: 0, y: 0, width: w, height: h });
} else {
return;
}
this.tabBarView.setBounds({
x: 0, y: 0,
width: bounds.width,
height: TAB_BAR_HEIGHT,
});
if (this.activeTabId !== null) {
const tab = this.tabs.find(t => t.id === this.activeTabId);
if (tab) {
tab.view.setBounds({
x: 0,
y: TAB_BAR_HEIGHT,
width: bounds.width,
height: bounds.height - TAB_BAR_HEIGHT,
});
}
}
}
// ── Update tab metadata and broadcast ──
private updateTabInfo(id: number, updates: Partial<Pick<TabInfo, 'title' | 'url' | 'loading'>>): void {
const tab = this.tabs.find(t => t.id === id);
if (!tab) return;
if (updates.title !== undefined) tab.title = updates.title;
if (updates.url !== undefined) tab.url = updates.url;
if (updates.loading !== undefined) tab.loading = updates.loading;
this.broadcastTabState();
}
private broadcastTabState(): void {
if (this.tabBarView.webContents.isDestroyed()) return;
const data = this.tabs.map(t => ({
id: t.id,
title: t.title,
active: t.id === this.activeTabId,
loading: t.loading,
}));
this.tabBarView.webContents.send('tabs-update', data);
}
private static readonly GENERIC_TITLES = new Set([
'krunker hub', 'krunker', 'krunker.io', '',
'hub', 'social', 'profile', 'new tab', 'loading...',
]);
private isGenericTitle(title: string): boolean {
return TabManager.GENERIC_TITLES.has(title.toLowerCase().trim());
}
// ── Persistent URL watcher + DOM title extraction ──
private startTitleWatcher(tabId: number, wc: Electron.WebContents): void {
const existing = this.titlePolls.get(tabId);
if (existing) clearInterval(existing);
let lastUrl = '';
let lastDom = '';
const poll = setInterval(() => {
if (wc.isDestroyed()) {
clearInterval(poll);
this.titlePolls.delete(tabId);
return;
}
wc.executeJavaScript(
`(function() {
var url = window.location.href;
var title = '';
var ph = document.getElementById('profileHolder');
if (ph && ph.style.display === 'block') {
var ns = document.getElementById('nameSwitch');
if (ns && ns.innerText) title = ns.innerText;
}
return JSON.stringify({ url: url, dom: title });
})()`
).then((json: string) => {
const { url, dom } = JSON.parse(json);
if (url === lastUrl && dom === lastDom) return;
lastUrl = url;
lastDom = dom;
const tab = this.tabs.find(t => t.id === tabId);
if (!tab) return;
if (dom) {
if (tab.title !== dom) {
this.updateTabInfo(tabId, { url, title: dom });
} else if (tab.url !== url) {
this.updateTabInfo(tabId, { url });
}
return;
}
if (tab.url !== url) {
this.updateTabInfo(tabId, { url, title: this.titleFromUrl(url) });
}
}).catch(() => {});
}, 1000);
this.titlePolls.set(tabId, poll);
}
private stopTitleWatcher(tabId: number): void {
const poll = this.titlePolls.get(tabId);
if (poll) {
clearInterval(poll);
this.titlePolls.delete(tabId);
}
}
// ── Extract a display title from URL ──
private titleFromUrl(url: string): string {
try {
const parsed = new URL(url);
const p = parsed.searchParams.get('p');
const q = parsed.searchParams.get('q');
if (q) return q;
if (p) {
const pageMap: Record<string, string> = {
profile: 'Profile',
leaders: 'Leaderboard',
games: 'Games',
clans: 'Clans',
skins: 'Skins',
mods: 'Mods',
maps: 'Maps',
editor: 'Editor',
market: 'Market',
itemsales: 'Market Item',
inventory: 'Inventory',
settings: 'Settings',
feed: 'Hub',
};
return pageMap[p] || p.charAt(0).toUpperCase() + p.slice(1);
}
const path = parsed.pathname.replace(/\.html$/, '').replace(/^\//, '');
if (path === 'social') return 'Hub';
if (path) return path.charAt(0).toUpperCase() + path.slice(1);
return 'New Tab';
} catch {
return 'New Tab';
}
}
}
+4 -2
View File
@@ -13,9 +13,11 @@ export interface UpdateInfo {
export type ProgressCallback = (percent: number) => void;
const UPDATE_CONFIG = {
checkUrl: 'https://api.github.com/repos/bigjakk/Krunker-Civilian-Client/releases/latest',
// Gitea provider (swap these for kpdclient.com migration)
checkUrl: 'https://gitea.crjlab.net/api/v1/repos/bigjakk/Krunker-Civilian-Client/releases/latest',
assetPattern: /Setup\.exe$/i,
allowedHosts: ['github.com', 'api.github.com', 'objects.githubusercontent.com'],
// Allowed hosts for update check and download (including redirects)
allowedHosts: ['gitea.crjlab.net'],
};
const CHECK_TIMEOUT_MS = 10000;
-129
View File
@@ -1,129 +0,0 @@
// ── Changelog Popup ──
// Shows release notes in a Shadow DOM modal when the client version changes.
import { ipcRenderer } from 'electron';
function versionLessThan(a: string, b: string): boolean {
const pa = a.split('.').map(Number);
const pb = b.split('.').map(Number);
const len = Math.max(pa.length, pb.length);
for (let i = 0; i < len; i++) {
const na = pa[i] || 0;
const nb = pb[i] || 0;
if (na < nb) return true;
if (na > nb) return false;
}
return false;
}
function renderMarkdown(md: string): string {
const html = md
.replace(/### (.+)/g, '<h3>$1</h3>')
.replace(/## (.+)/g, '<h2>$1</h2>')
.replace(/# (.+)/g, '<h1>$1</h1>')
.replace(/\*\*(.+?)\*\*/g, '<strong>$1</strong>')
.replace(/\*(.+?)\*/g, '<em>$1</em>')
.replace(/\[([^\]]+)\]\(([^)]+)\)/g, '<a href="$2" target="_blank">$1</a>');
// Convert list items
const lines = html.split('\n');
let inList = false;
const out: string[] = [];
for (const line of lines) {
if (line.trimStart().startsWith('- ')) {
if (!inList) { out.push('<ul>'); inList = true; }
out.push('<li>' + line.trimStart().slice(2) + '</li>');
} else {
if (inList) { out.push('</ul>'); inList = false; }
out.push(line);
}
}
if (inList) out.push('</ul>');
return out.join('\n').replace(/\n\n/g, '<br><br>').replace(/\n/g, '<br>');
}
function showChangelogPopup(version: string, body: string): void {
const host = document.createElement('div');
host.id = 'kpc-changelog-host';
const shadow = host.attachShadow({ mode: 'closed' });
const style = document.createElement('style');
style.textContent = `
.overlay {
position: fixed; top: 0; left: 0; width: 100vw; height: 100vh;
background: rgba(0,0,0,0.75); z-index: 99998;
display: flex; justify-content: center; align-items: center;
font-family: 'Segoe UI', sans-serif; color: #e0e0e0;
}
.modal {
background: #1a1a2e; border-radius: 12px; padding: 24px;
min-width: 400px; max-width: 600px; max-height: 70vh;
display: flex; flex-direction: column; box-shadow: 0 8px 32px rgba(0,0,0,0.5);
}
.header {
display: flex; justify-content: space-between; align-items: center;
margin-bottom: 16px;
}
.header h2 { margin: 0; font-size: 1.4rem; color: #fff; }
.close-btn {
background: none; border: none; color: #888; font-size: 1.5rem;
cursor: pointer; padding: 4px 8px; border-radius: 4px;
}
.close-btn:hover { color: #fff; background: rgba(255,255,255,0.1); }
.body {
overflow-y: auto; flex: 1; line-height: 1.6;
}
.body h1 { font-size: 1.3rem; color: #fff; margin: 12px 0 6px; }
.body h2 { font-size: 1.15rem; color: #fff; margin: 10px 0 6px; }
.body h3 { font-size: 1rem; color: #ccc; margin: 8px 0 4px; }
.body ul { padding-left: 20px; margin: 6px 0; }
.body li { margin: 3px 0; }
.body a { color: #6ea8fe; }
.body strong { color: #fff; }
`;
const overlay = document.createElement('div');
overlay.className = 'overlay';
overlay.addEventListener('click', (e) => {
if (e.target === overlay) host.remove();
});
const modal = document.createElement('div');
modal.className = 'modal';
const header = document.createElement('div');
header.className = 'header';
header.innerHTML = `<h2>What's New in v${version}</h2>`;
const closeBtn = document.createElement('button');
closeBtn.className = 'close-btn';
closeBtn.textContent = '\u2715';
closeBtn.addEventListener('click', () => host.remove());
header.appendChild(closeBtn);
const bodyDiv = document.createElement('div');
bodyDiv.className = 'body';
bodyDiv.innerHTML = renderMarkdown(body);
modal.appendChild(header);
modal.appendChild(bodyDiv);
overlay.appendChild(modal);
shadow.appendChild(style);
shadow.appendChild(overlay);
document.body.appendChild(host);
}
export async function checkChangelog(currentVersion: string, lastSeenVersion: string): Promise<void> {
if (lastSeenVersion && !versionLessThan(lastSeenVersion, currentVersion)) return;
// Update lastSeenVersion regardless of whether we can fetch notes
ipcRenderer.invoke('set-config', 'ui', {
...await ipcRenderer.invoke('get-config', 'ui'),
lastSeenVersion: currentVersion,
});
try {
const body = await ipcRenderer.invoke('changelog-fetch', currentVersion);
if (body) showChangelogPopup(currentVersion, body);
} catch { /* fetch failed — skip silently */ }
}
-122
View File
@@ -1,122 +0,0 @@
// ── Better Chat + Chat History ──
// Merges team/all chat with [T]/[M] prefixes and prevents Krunker from pruning old messages.
import type { SavedConsole } from './utils';
const TEAM_MODES = new Set([
'Team Deathmatch', 'Hardpoint', 'Capture the Flag', 'Hide & Seek',
'Infected', 'Last Man Standing', 'Simon Says', 'Prop Hunt',
'Boss Hunt', 'Deposit', 'Stalker', 'Kill Confirmed',
'Defuse', 'Traitor', 'Blitz', 'Domination',
'Squad Deathmatch', 'Team Defender',
]);
let chatList: HTMLElement | null = null;
let observer: MutationObserver | null = null;
let historyMax = 0;
let betterChatEnabled = false;
let reInsertGuard = false;
let _con: SavedConsole | null = null;
function isChatMessage(node: Node): node is HTMLElement {
return node.nodeType === 1 && (node as HTMLElement).id?.startsWith('chatMsg_');
}
function isTeamMode(): boolean {
const modeEl = document.getElementById('gameModeLabel') || document.getElementById('subGameMode');
if (!modeEl) return false;
return TEAM_MODES.has(modeEl.textContent?.trim() || '');
}
function handleMutations(mutations: MutationRecord[]): void {
// ── Chat history: re-insert removed messages ──
if (historyMax > 0 && chatList && observer) {
const removed: HTMLElement[] = [];
for (const mut of mutations) {
if (reInsertGuard) break;
for (const node of mut.removedNodes) {
if (isChatMessage(node)) removed.push(node);
}
}
if (removed.length > 0) {
reInsertGuard = true;
observer.disconnect();
const firstLive = chatList.firstChild;
for (const node of removed) {
chatList.insertBefore(node, firstLive);
}
while (chatList.children.length > historyMax) {
chatList.removeChild(chatList.firstChild!);
}
observer.observe(chatList, { childList: true });
reInsertGuard = false;
}
}
// ── Better chat: tag new messages ──
if (betterChatEnabled) {
const teamMode = isTeamMode();
for (const mut of mutations) {
for (const node of mut.addedNodes) {
if (!isChatMessage(node)) continue;
const chatMsg = node.querySelector('.chatMsg');
if (!chatMsg) continue;
// Remove "Text & Voice Chat" system messages
if (chatMsg.textContent?.includes('Text & Voice Chat')) {
node.remove();
continue;
}
// Only tag in team modes with proper chat messages
if (!teamMode) continue;
if (!chatMsg.innerHTML.includes('\u202E:')) continue;
if (!node.dataset.tab) continue;
const isTeam = node.dataset.tab === '1';
const tag = document.createElement('div');
tag.style.cssText = 'float:left; margin-right:4px; font-weight:bold;';
tag.style.color = isTeam ? '#00FF00' : '#FF0000';
tag.textContent = isTeam ? '[T]' : '[M]';
chatMsg.insertBefore(tag, chatMsg.firstChild);
}
}
}
// Auto-scroll unless paused
if (chatList && !chatList.classList.contains('kpc-chat-paused')) {
chatList.scrollTop = chatList.scrollHeight;
}
}
function tryAttach(): boolean {
chatList = document.getElementById('chatList');
if (!chatList) return false;
observer = new MutationObserver(handleMutations);
observer.observe(chatList, { childList: true });
_con?.log('[KCC-Chat] Observer attached to #chatList');
return true;
}
export function initChat(options: { betterChat: boolean; chatHistorySize: number }, con?: SavedConsole): void {
_con = con ?? null;
betterChatEnabled = options.betterChat;
historyMax = options.chatHistorySize;
if (tryAttach()) return;
// Poll until #chatList appears
let attempts = 0;
const poll = setInterval(() => {
if (++attempts > 120 || tryAttach()) clearInterval(poll);
}, 500);
}
export function setBetterChat(enabled: boolean): void {
betterChatEnabled = enabled;
}
export function setChatHistorySize(size: number): void {
historyMax = size;
}
-68
View File
@@ -1,68 +0,0 @@
// ── Hardpoint Enemy Counter ──
// Displays enemy capture points being scored in Hardpoint mode.
let hpObserver: MutationObserver | null = null;
let hpCounterEl: HTMLElement | null = null;
let hpPointCounter: HTMLElement | null = null;
let hpEnemyOBJ = 0;
let hpTimeout: ReturnType<typeof setTimeout> | null = null;
let hpCheckInterval: ReturnType<typeof setInterval> | null = null;
function processTeamScores(): void {
const teams = document.querySelectorAll('#tScoreC1, #tScoreC2');
for (const team of teams) {
if (team.className.includes('you')) continue;
const scoreEl = team.nextElementSibling;
if (!scoreEl) continue;
const currentScore = parseInt(scoreEl.textContent || '0', 10);
if (currentScore > hpEnemyOBJ && hpPointCounter) {
hpPointCounter.textContent = String((currentScore - hpEnemyOBJ) / 10);
if (hpTimeout) clearTimeout(hpTimeout);
hpTimeout = setTimeout(() => {
if (hpPointCounter) hpPointCounter.textContent = '0';
hpTimeout = null;
}, 1600);
}
hpEnemyOBJ = currentScore;
}
}
function setupHPDisplay(): void {
const counters = document.querySelector('.topRightCounters');
if (!counters || hpCounterEl) return;
hpCounterEl = document.createElement('div');
hpCounterEl.className = 'statIcon kpc-hp-counter';
hpCounterEl.innerHTML =
'<div class="greyInner" style="display:flex">' +
'<span style="color:white;font-size:15px;margin-right:4px;">on</span>' +
'<span class="pointVal">0</span></div>';
hpPointCounter = hpCounterEl.querySelector('.pointVal');
counters.appendChild(hpCounterEl);
const teamScores = document.getElementById('teamScores');
if (teamScores) {
hpObserver = new MutationObserver(processTeamScores);
hpObserver.observe(teamScores, { childList: true, subtree: true });
}
}
export function initHPCounter(): void {
hpCheckInterval = setInterval(() => {
if (document.querySelector('.cmpTmHed')) {
if (hpCheckInterval) { clearInterval(hpCheckInterval); hpCheckInterval = null; }
setupHPDisplay();
}
}, 2000);
}
export function destroyHPCounter(): void {
if (hpCheckInterval) { clearInterval(hpCheckInterval); hpCheckInterval = null; }
if (hpObserver) { hpObserver.disconnect(); hpObserver = null; }
if (hpCounterEl) { hpCounterEl.remove(); hpCounterEl = null; }
if (hpTimeout) { clearTimeout(hpTimeout); hpTimeout = null; }
hpPointCounter = null;
hpEnemyOBJ = 0;
}
+23 -339
View File
@@ -1,19 +1,16 @@
import { ipcRenderer } from 'electron';
import { fetchGame, MATCHMAKER_GAMEMODES, MATCHMAKER_REGIONS, MATCHMAKER_REGION_NAMES, MAP_ICON_INDICES, MATCHMAKER_MAP_NAMES } from './matchmaker';
import { fetchGame, MATCHMAKER_GAMEMODES, MATCHMAKER_REGIONS, MATCHMAKER_REGION_NAMES } from './matchmaker';
import type { MatchmakerConfig } from './matchmaker';
import { initUserscripts, getInstances, setScriptEnabled } from './userscripts';
import type { UserscriptInstance } from './userscripts';
import { initTranslator, updateTranslatorConfig } from './translator';
import { setDeathAnimBlock, setCleanerMenu, escapeHtml } from './utils';
import { initChat, setBetterChat, setChatHistorySize } from './chat';
import { initHPCounter, destroyHPCounter } from './competitive';
import { checkChangelog } from './changelog';
import { setDeathAnimBlock, escapeHtml } from './utils';
import type { Keybind } from '../main/config';
// ── Save console methods before Krunker overwrites them ──
// Wrapped to forward errors/warnings always, and logs when verbose is enabled
let _verboseLogging = false;
const _verboseLogging = false;
const _console = {
log: (...args: unknown[]) => {
@@ -173,7 +170,6 @@ function dismissKeybindDialog(): void {
document.removeEventListener('keyup', kbKeyupHandler, true);
if (kbOverlay.parentNode) kbOverlay.remove();
capturingKeybind = null;
ipcRenderer.send('keybind-capture', false);
}
function kbKeydownHandler(event: KeyboardEvent): void {
@@ -219,10 +215,10 @@ function openKeybindDialog(title: string): Promise<Keybind> {
kbShift.classList.remove('active');
kbCtrl.classList.remove('active');
kbAlt.classList.remove('active');
ipcRenderer.send('keybind-capture', true);
document.addEventListener('keydown', kbKeydownHandler, true);
document.addEventListener('keyup', kbKeyupHandler, true);
document.body.appendChild(kbOverlay);
const uiBase = document.getElementById('uiBase');
if (uiBase) uiBase.appendChild(kbOverlay);
});
}
@@ -395,64 +391,6 @@ function createCheckboxGrid(opts: {
return row;
}
// ── Double Ping Display (Krunker shows half the actual ping) ──
let _doublePingObserver: MutationObserver | null = null;
function initDoublePing(): void {
function attach(pingEl: HTMLElement): void {
_doublePingObserver = new MutationObserver(() => {
const text = pingEl.textContent;
if (!text) return;
const match = text.match(/(\d+)/);
if (!match) return;
const doubled = parseInt(match[1]) * 2;
_doublePingObserver!.disconnect();
pingEl.textContent = text.replace(match[1], String(doubled));
_doublePingObserver!.observe(pingEl, { childList: true, characterData: true, subtree: true });
});
_doublePingObserver.observe(pingEl, { childList: true, characterData: true, subtree: true });
}
const el = document.getElementById('pingText');
if (el) { attach(el); return; }
let attempts = 0;
const poll = setInterval(() => {
if (++attempts > 60) { clearInterval(poll); return; }
const pingEl = document.getElementById('pingText');
if (pingEl) { clearInterval(poll); attach(pingEl); }
}, 500);
}
// ── Show Ping in Player List (numeric ms instead of icon) ──
// genList returns an HTML string — parse it, replace icon elements, return modified HTML.
function initShowPing(): void {
const w = window as any;
let attempts = 0;
const poll = setInterval(() => {
const origGenList = w.windows?.[22]?.genList;
if (origGenList && !origGenList.__kpcPingPatched) {
clearInterval(poll);
const patched = function (this: any) {
const html = origGenList.call(this);
const parser = new DOMParser();
const doc = parser.parseFromString(html, 'text/html');
for (const icon of doc.querySelectorAll('.pListPing.material-icons')) {
const ping = icon.getAttribute('title');
icon.classList.remove('pListPing', 'material-icons');
icon.removeAttribute('title');
icon.textContent = ping ? ping + ' ' : 'N/A ';
}
return doc.body.innerHTML;
};
(patched as any).__kpcPingPatched = true;
w.windows[22].genList = patched;
} else if (++attempts > 75) {
clearInterval(poll);
}
}, 200);
}
function hookSettings(): void {
const w = window as any;
const settingsWindow = w.windows[0];
@@ -561,7 +499,7 @@ function buildGeneralSection(
body.appendChild(createSelectRow({
label: 'Social/Hub Tab Behaviour',
desc: 'How social, market, and editor pages open when clicked',
options: [{ value: 'New Window', label: 'Tabs (Separate Window)' }, { value: 'Same Window', label: 'Tabs (Overlay Game)' }],
options: [{ value: 'New Window', label: 'New Window' }, { value: 'Same Window', label: 'Same Window' }],
value: game.socialTabBehaviour, instant: true,
onChange: (v) => { game.socialTabBehaviour = v; ipcRenderer.invoke('set-config', 'game', game); },
}));
@@ -608,69 +546,22 @@ function buildGeneralSection(
onChange: (v) => { game.joinAsSpectator = v; ipcRenderer.invoke('set-config', 'game', game); },
}));
body.appendChild(createToggleRow({
label: 'Cleaner Menu',
desc: 'Hide clutter from the main menu (scrollbars, social buttons, class preview, etc.)',
checked: ui.cleanerMenu ?? false, instant: true,
onChange: (v) => { ui.cleanerMenu = v; saveUI(); setCleanerMenu(v); },
}));
body.appendChild(createToggleRow({
label: 'Double Ping Display',
desc: 'Show the real ping value (Krunker displays half the actual latency)',
checked: ui.doublePing ?? true, refreshOnly: true,
onChange: (v) => { ui.doublePing = v; saveUI(); },
}));
body.appendChild(createToggleRow({
label: 'Show Ping in Player List',
desc: 'Replace the ping icon with numeric millisecond values in the player list',
checked: game.showPing ?? true, refreshOnly: true,
onChange: (v) => { game.showPing = v; ipcRenderer.invoke('set-config', 'game', game); },
}));
if (bag.isWindows) {
body.appendChild(createToggleRow({
label: 'Raw Input',
desc: 'Bypass OS mouse acceleration for direct 1:1 sensor input (Windows only)',
checked: game.rawInput ?? true, refreshOnly: true,
onChange: (v) => { game.rawInput = v; ipcRenderer.invoke('set-config', 'game', game); },
}));
}
body.appendChild(createToggleRow({
label: 'Hardpoint Enemy Counter',
desc: 'Show enemy capture points in Hardpoint mode',
checked: game.hpEnemyCounter ?? true, refreshOnly: true,
onChange: (v) => {
game.hpEnemyCounter = v; ipcRenderer.invoke('set-config', 'game', game);
if (v) initHPCounter(); else destroyHPCounter();
},
}));
body.appendChild(createToggleRow({
label: 'Show Changelog',
desc: 'Show release notes popup when the client updates',
checked: ui.showChangelog ?? true, instant: true,
onChange: (v) => { ui.showChangelog = v; saveUI(); },
}));
if (ui.deathscreenAnimation) setDeathAnimBlock(true);
if (ui.hideMenuPopups) startHidePopups();
body.appendChild(createKeybindRow('Pause Chat', 'Freeze chat auto-scroll to read history (default F10)', bag.binds.pauseChat, (b) => {
bag.binds.pauseChat = b;
bag.saveBinds();
}, undefined, true));
body.appendChild(createKeybindRow('Toggle Fullscreen', 'Fullscreen the game window (default F11)', bag.binds.fullscreenToggle, (b) => {
bag.binds.fullscreenToggle = b;
bag.saveBinds();
}, undefined, true));
}
function buildSwapperSection(body: HTMLElement, swapperConf: any, uiConfRaw: any): void {
function buildSwapperSection(body: HTMLElement, swapperConf: any): void {
const swapEnabled = swapperConf ? swapperConf.enabled : true;
const ui = { cssTheme: 'disabled', loadingTheme: 'disabled', backgroundUrl: '', ...uiConfRaw };
function saveUI(): void {
ipcRenderer.invoke('set-config', 'ui', ui);
}
body.appendChild(createToggleRow({
label: 'Resource Swapper',
@@ -696,68 +587,10 @@ function buildSwapperSection(body: HTMLElement, swapperConf: any, uiConfRaw: any
swapFolderBtn.addEventListener('click', () => ipcRenderer.invoke('open-swap-folder'));
folderRow.appendChild(swapFolderBtn);
body.appendChild(folderRow);
// ── CSS Theme selector (populated from swap/themes/) ──
const themeRow = document.createElement('div');
themeRow.className = 'setting settName safety-0 sel';
themeRow.innerHTML =
'<span class="setting-title">CSS Theme</span>' +
'<div class="setting-desc-new">Load a custom CSS theme from swap/themes/</div>';
const themeSelect = document.createElement('select');
themeSelect.className = 's-update inputGrey2';
themeSelect.innerHTML = '<option value="disabled">Loading...</option>';
themeRow.appendChild(themeSelect);
body.appendChild(themeRow);
ipcRenderer.invoke('list-themes').then((themes: Array<{ id: string; label: string }>) => {
themeSelect.innerHTML = '';
for (const t of themes) {
const opt = document.createElement('option');
opt.value = t.id;
opt.textContent = t.label;
if (t.id === ui.cssTheme) opt.selected = true;
themeSelect.appendChild(opt);
}
});
themeSelect.addEventListener('change', () => {
ui.cssTheme = themeSelect.value;
saveUI();
onSettingChanged('refresh');
});
// ── Loading Screen Background ──
const bgRow = document.createElement('div');
bgRow.className = 'setting settName safety-0 sel';
bgRow.innerHTML =
'<span class="setting-title">Loading Background</span>' +
'<div class="setting-desc-new">Custom background image for the loading screen (swap/backgrounds/)</div>';
const bgSelect = document.createElement('select');
bgSelect.className = 's-update inputGrey2';
bgSelect.innerHTML = '<option value="disabled">Loading...</option>';
bgRow.appendChild(bgSelect);
body.appendChild(bgRow);
ipcRenderer.invoke('list-loading-themes').then((themes: Array<{ id: string; label: string }>) => {
bgSelect.innerHTML = '';
for (const t of themes) {
const opt = document.createElement('option');
opt.value = t.id;
opt.textContent = t.label;
if (t.id === ui.loadingTheme) opt.selected = true;
bgSelect.appendChild(opt);
}
});
bgSelect.addEventListener('change', () => {
ui.loadingTheme = bgSelect.value;
saveUI();
onSettingChanged('refresh');
});
}
function buildMatchmakerSection(body: HTMLElement, mmConf: any, bag: SettingsBag): void {
const mm = mmConf || { enabled: true, regions: [], gamemodes: [], minPlayers: 1, maxPlayers: 6, minRemainingTime: 120, openServerBrowser: true, autoJoin: false };
const mm = mmConf || { enabled: true, regions: [], gamemodes: [], minPlayers: 1, maxPlayers: 6, minRemainingTime: 120, openServerBrowser: true };
function saveMM(): void {
ipcRenderer.invoke('set-config', 'matchmaker', mm);
@@ -765,7 +598,7 @@ function buildMatchmakerSection(body: HTMLElement, mmConf: any, bag: SettingsBag
body.appendChild(createToggleRow({
label: 'Custom Matchmaker',
desc: 'Use the matchmaker hotkey to find a game matching your criteria',
desc: 'Press F6 to find a game matching your criteria',
checked: mm.enabled, instant: true,
onChange: (v) => { mm.enabled = v; saveMM(); },
}));
@@ -777,13 +610,6 @@ function buildMatchmakerSection(body: HTMLElement, mmConf: any, bag: SettingsBag
onChange: (v) => { mm.openServerBrowser = v; saveMM(); },
}));
body.appendChild(createToggleRow({
label: 'Auto-Join',
desc: 'Automatically join the best match without showing the popup',
checked: mm.autoJoin ?? false, instant: true,
onChange: (v) => { mm.autoJoin = v; saveMM(); },
}));
body.appendChild(createKeybindRow('Matchmaker Hotkey', 'Key to trigger the custom matchmaker', bag.binds.matchmaker, (b) => {
bag.binds.matchmaker = b;
bag.saveBinds();
@@ -828,14 +654,6 @@ function buildMatchmakerSection(body: HTMLElement, mmConf: any, bag: SettingsBag
selected: mm.gamemodes,
onChange: () => saveMM(),
}));
if (!mm.maps) mm.maps = [];
body.appendChild(createCheckboxGrid({
header: 'Maps (none selected = all)',
items: MAP_ICON_INDICES.map(m => ({ value: m, label: MATCHMAKER_MAP_NAMES[m] || m })),
selected: mm.maps,
onChange: () => saveMM(),
}));
}
function buildDiscordSection(body: HTMLElement, discordConf: any): void {
@@ -979,32 +797,7 @@ function buildAccountsSection(body: HTMLElement, accountsArr: any[]): void {
});
}
function buildChatSection(body: HTMLElement, gameConf: any, translatorConf: any, bag: SettingsBag): void {
const game = { betterChat: true, chatHistorySize: 200, ...gameConf };
function saveGame(): void {
ipcRenderer.invoke('set-config', 'game', game);
}
body.appendChild(createToggleRow({
label: 'Better Chat',
desc: 'Merge team and all-chat with colored [T]/[M] prefixes',
checked: game.betterChat, instant: true,
onChange: (v) => { game.betterChat = v; saveGame(); setBetterChat(v); },
}));
body.appendChild(createNumberRow({
label: 'Chat History Size', desc: 'Maximum chat messages to keep (0 to disable history preservation)',
min: 0, max: 1000, value: game.chatHistorySize, instant: true,
onChange: (v) => { game.chatHistorySize = v; saveGame(); setChatHistorySize(v); },
}));
body.appendChild(createKeybindRow('Pause Chat', 'Freeze chat auto-scroll to read history (default F10)', bag.binds.pauseChat, (b) => {
bag.binds.pauseChat = b;
bag.saveBinds();
}, undefined, true));
// Translator settings inline
function buildTranslatorSection(body: HTMLElement, translatorConf: any): void {
const tl = { enabled: true, targetLanguage: 'en', showLanguageTag: true, ...translatorConf };
function saveTL(): void {
@@ -1063,7 +856,7 @@ function buildChatSection(body: HTMLElement, gameConf: any, translatorConf: any,
}
function buildAdvancedSection(
body: HTMLElement, advConf: any, perfConf: any, isWindows: boolean,
body: HTMLElement, advConf: any, isWindows: boolean,
): void {
const advDefaults = {
removeUselessFeatures: true,
@@ -1074,14 +867,8 @@ function buildAdvancedSection(
lowLatency: false,
experimentalFlags: false,
angleBackend: 'default',
verboseLogging: false,
};
const adv = { ...advDefaults, ...advConf };
const perf = { cpuThrottleGame: 1, cpuThrottleMenu: 1.5, processPriority: 'Normal', ...perfConf };
function savePerf(): void {
ipcRenderer.invoke('set-config', 'performance', perf);
}
function saveAdv(): void {
ipcRenderer.invoke('set-config', 'advanced', adv);
@@ -1128,44 +915,6 @@ function buildAdvancedSection(
onChange: (v) => { adv[t.key] = v; saveAdv(); },
}));
}
body.appendChild(createNumberRow({
label: 'CPU Throttle (Game)', desc: 'CPU throttle rate during gameplay (1 = no throttle, 3 = heavy throttle)',
min: 1, max: 3, value: perf.cpuThrottleGame, instant: true, safety: 2,
onChange: (v) => { perf.cpuThrottleGame = v; savePerf(); },
}));
body.appendChild(createNumberRow({
label: 'CPU Throttle (Menu)', desc: 'CPU throttle rate on menu screens (1 = no throttle, 3 = heavy throttle)',
min: 1, max: 3, value: perf.cpuThrottleMenu, instant: true, safety: 1,
onChange: (v) => { perf.cpuThrottleMenu = v; savePerf(); },
}));
if (isWindows) {
body.appendChild(createSelectRow({
label: 'Process Priority',
desc: 'OS-level process priority for the client (Windows only)',
options: [
{ value: 'Normal', label: 'Normal' },
{ value: 'Above Normal', label: 'Above Normal' },
{ value: 'High', label: 'High' },
{ value: 'Below Normal', label: 'Below Normal' },
{ value: 'Low', label: 'Low' },
],
value: perf.processPriority, restart: true, safety: 2,
onChange: (v) => { perf.processPriority = v; savePerf(); },
}));
}
body.appendChild(createToggleRow({
label: 'Verbose Logging',
desc: 'Forward all preload console output to the Electron log file',
checked: adv.verboseLogging, instant: true,
onChange: (v) => {
adv.verboseLogging = v; saveAdv();
_verboseLogging = v;
},
}));
}
// ── Search filter + "no settings" cleanup ──
@@ -1268,8 +1017,8 @@ function renderSettings(searchQuery?: string): void {
container.appendChild(swapSec.section);
const mmSec = createSection('Matchmaker');
container.appendChild(mmSec.section);
const chatSec = createSection('Chat');
container.appendChild(chatSec.section);
const tlSec = createSection('Translator');
container.appendChild(tlSec.section);
const discordSec = createSection('Discord');
container.appendChild(discordSec.section);
const accSec = createSection('Accounts', true);
@@ -1310,12 +1059,12 @@ function renderSettings(searchQuery?: string): void {
// Populate each section
buildGeneralSection(genSec.body, gameConf, uiConfRaw, allConf.performance, bag);
buildSwapperSection(swapSec.body, swapperConf, uiConfRaw);
buildSwapperSection(swapSec.body, swapperConf);
buildMatchmakerSection(mmSec.body, mmConf, bag);
buildChatSection(chatSec.body, gameConf, translatorConf, bag);
buildTranslatorSection(tlSec.body, translatorConf);
buildDiscordSection(discordSec.body, discordConf);
buildAccountsSection(accSec.body, allConf.accounts);
buildAdvancedSection(advSec.body, advConf, allConf.performance, isWindows);
buildAdvancedSection(advSec.body, advConf, isWindows);
renderUserscriptsSection(usSec.body);
if (searchQuery) applySearchFilter(container, holder, searchQuery);
@@ -1601,19 +1350,14 @@ ipcRenderer.on('main_did-finish-load', () => {
// ── Batch all config reads into a single IPC call ──
(window as any).closeClient = () => window.close();
Promise.all([
ipcRenderer.invoke('get-all-config', ['ui', 'userscripts', 'game', 'translator', 'keybinds', 'discord', 'advanced', 'performance']),
ipcRenderer.invoke('get-all-config', ['ui', 'userscripts', 'game', 'translator', 'keybinds', 'discord']),
ipcRenderer.invoke('get-platform'),
ipcRenderer.invoke('get-version'),
]).then(([allConf, _platformInfo, currentVersion]: [any, any, string]) => {
]).then(([allConf, _platformInfo]: [any, any]) => {
const uiConf = allConf.ui;
const usConf = allConf.userscripts;
const gameConf = allConf.game;
const translatorConf = allConf.translator;
const discordConf = allConf.discord;
const advConf = allConf.advanced;
// ── Verbose logging toggle ──
_verboseLogging = advConf?.verboseLogging ?? false;
// ── Exit button + UI toggles ──
const showExit = uiConf ? (uiConf.showExitButton !== false) : true;
@@ -1634,60 +1378,6 @@ ipcRenderer.on('main_did-finish-load', () => {
if (uiConf?.deathscreenAnimation) setDeathAnimBlock(true);
if (uiConf?.hideMenuPopups) startHidePopups();
if (uiConf?.cleanerMenu) setCleanerMenu(true);
// ── Double ping display ──
if (isGamePage && (uiConf?.doublePing ?? true)) {
initDoublePing();
}
// ── Show ping in player list ──
if (isGamePage && (gameConf?.showPing ?? true)) {
initShowPing();
}
// ── Raw input (Windows only — unadjustedMovement) ──
if (isGamePage && process.platform === 'win32' && (gameConf?.rawInput ?? true)) {
const origLock = HTMLCanvasElement.prototype.requestPointerLock;
HTMLCanvasElement.prototype.requestPointerLock = function (opts?: any) {
const promise = origLock.call(this, { ...opts, unadjustedMovement: true }) as any;
if (promise && typeof promise.catch === 'function') {
return promise.catch(() => origLock.call(this, opts));
}
return promise;
};
}
// ── Better chat + Chat history ──
if (isGamePage) {
initChat({
betterChat: gameConf?.betterChat ?? true,
chatHistorySize: gameConf?.chatHistorySize ?? 200,
}, _console);
}
// ── Hardpoint enemy counter ──
if (isGamePage && (gameConf?.hpEnemyCounter ?? true)) {
initHPCounter();
}
// ── CPU throttle state notifications ──
if (isGamePage) {
let inGame = false;
setInterval(() => {
const uiBase = document.getElementById('uiBase');
const nowInGame = !!uiBase && uiBase.className !== 'onMenu' && uiBase.className !== '';
if (nowInGame !== inGame) {
inGame = nowInGame;
ipcRenderer.send('throttle-state', inGame ? 'game' : 'menu');
}
}, 2000);
}
// ── Changelog popup ──
if (isGamePage && (uiConf?.showChangelog ?? true)) {
checkChangelog(currentVersion, uiConf?.lastSeenVersion || '');
}
// ── Initialize userscripts ──
const usEnabled = usConf ? usConf.enabled : true;
@@ -1952,9 +1642,3 @@ ipcRenderer.on('main_did-finish-load', () => {
}
}, 500);
});
// ── Lightweight tab page init (skips game-only features) ──
ipcRenderer.on('main_did-finish-load-tab', () => {
_console.log('[KCC] Tab page loaded');
(window as any).closeClient = () => window.close();
});
+155 -393
View File
@@ -1,455 +1,217 @@
// ── Custom Matchmaker (ported from Crankshaft) ──
// Fetches live lobby list from matchmaker.krunker.io, filters by user criteria,
// sorts by lowest ping then highest player count, and joins the best match.
// Shows a live lobby-cycling search popup while scanning.
// presents a popup to join a random matching game.
import { ipcRenderer } from 'electron';
import type { Keybind } from '../main/config';
import type { SavedConsole } from './utils';
export const MATCHMAKER_GAMEMODES = ['Free for All', 'Team Deathmatch', 'Hardpoint', 'Capture the Flag', 'Parkour', 'Hide & Seek', 'Infected', 'Race', 'Last Man Standing', 'Simon Says', 'Gun Game', 'Prop Hunt', 'Boss Hunt', 'Classic FFA', 'Deposit', 'Stalker', 'King of the Hill', 'One in the Chamber', 'Trade', 'Kill Confirmed', 'Defuse', 'Sharp Shooter', 'Traitor', 'Raid', 'Blitz', 'Domination', 'Squad Deathmatch', 'Kranked FFA', 'Team Defender', 'Deposit FFA', 'Chaos Snipers', 'Bighead FFA'];
export const MATCHMAKER_REGIONS = ['MBI', 'NY', 'FRA', 'SIN', 'DAL', 'SYD', 'MIA', 'BHN', 'TOK', 'BRZ', 'AFR', 'LON', 'CHI', 'SV', 'STL', 'MX'];
export const MATCHMAKER_REGION_NAMES: Record<string, string> = { MBI: 'Mumbai', NY: 'New York', FRA: 'Frankfurt', SIN: 'Singapore', DAL: 'Dallas', SYD: 'Sydney', MIA: 'Miami', BHN: 'Middle East', TOK: 'Tokyo', BRZ: 'Brazil', AFR: 'South Africa', LON: 'London', CHI: 'China', SV: 'Silicon Valley', STL: 'Seattle', MX: 'Mexico' };
export const MAP_ICON_INDICES = ['Burg', 'Littletown', 'Sandstorm', 'Subzero', 'Undergrowth', 'Shipment', 'Freight', 'Lostworld', 'Citadel', 'Oasis', 'Kanji', 'Industry', 'Lumber', 'Evacuation', 'Site', 'SkyTemple', 'Lagoon', 'Bureau', 'Tortuga', 'Tropicano', 'Krunk_Plaza', 'Arena', 'Habitat', 'Atomic', 'Old_Burg', 'Throwback', 'Stockade', 'Facility', 'Clockwork', 'Laboratory', 'Shipyard', 'Soul Sanctum', 'Bazaar', 'Erupt', 'HQ', 'Khepri', 'Lush', 'Vivo', 'Slide Moonlight', 'Eterno Sim'];
export const MATCHMAKER_MAP_NAMES: Record<string, string> = {
SkyTemple: 'Sky Temple', Krunk_Plaza: 'Krunk Plaza', Old_Burg: 'Old Burg',
'Soul Sanctum': 'Soul Sanctum', 'Slide Moonlight': 'Slide Moonlight', 'Eterno Sim': 'Eterno Sim',
};
// ── Animation constants ──
const MAX_FEED_ENTRIES = 4;
const MAX_ANIMATION_MS = 2000;
const BASE_TICK_MS = 80;
const MIN_TICK_MS = 20;
const POST_SCAN_PAUSE_MS = 300;
const SCAN_FLASH_MS = 800;
const MAP_ICON_INDICES = ['Burg', 'Littletown', 'Sandstorm', 'Subzero', 'Undergrowth', 'Shipment', 'Freight', 'Lostworld', 'Citadel', 'Oasis', 'Kanji', 'Industry', 'Lumber', 'Evacuation', 'Site', 'SkyTemple', 'Lagoon', 'Bureau', 'Tortuga', 'Tropicano', 'Krunk_Plaza', 'Arena', 'Habitat', 'Atomic', 'Old_Burg', 'Throwback', 'Stockade', 'Facility', 'Clockwork', 'Laboratory', 'Shipyard', 'Soul Sanctum', 'Bazaar', 'Erupt', 'HQ', 'Khepri', 'Lush', 'Vivo', 'Slide Moonlight', 'Eterno Sim'];
interface MatchmakerGame {
gameID: string;
region: string;
playerCount: number;
playerLimit: number;
map: string;
gamemode: string;
remainingTime: number;
}
interface RawLobby extends MatchmakerGame {
passesFilter: boolean;
gameID: string;
region: string;
playerCount: number;
playerLimit: number;
map: string;
gamemode: string;
remainingTime: number;
}
export interface MatchmakerConfig {
enabled: boolean;
regions: string[];
gamemodes: string[];
maps: string[];
minPlayers: number;
maxPlayers: number;
minRemainingTime: number;
openServerBrowser: boolean;
autoJoin: boolean;
acceptKey: Keybind;
cancelKey: Keybind;
enabled: boolean;
regions: string[];
gamemodes: string[];
minPlayers: number;
maxPlayers: number;
minRemainingTime: number;
openServerBrowser: boolean;
acceptKey: Keybind;
cancelKey: Keybind;
}
function secondsToTimestring(num: number): string {
const minutes = Math.floor(num / 60);
const seconds = num % 60;
if (minutes < 1) return `${num}s`;
return `${minutes}m ${seconds}s`;
const minutes = Math.floor(num / 60);
const seconds = num % 60;
if (minutes < 1) return `${num}s`;
return `${minutes}m ${seconds}s`;
}
function matchesKey(bind: Keybind, event: KeyboardEvent): boolean {
if ((document.activeElement as HTMLElement)?.tagName === 'INPUT') return false;
return event.key === bind.key
&& event.shiftKey === bind.shift
&& event.altKey === bind.alt
&& event.ctrlKey === bind.ctrl;
}
// ── Popup DOM (created once, reused) ──
// ── Popup DOM (lazy-initialized on first use) ──
const POPUP_ID = 'matchmakerPopupContainer';
const popupElement = document.createElement('div');
popupElement.id = POPUP_ID;
// Result-phase elements
const popupTitle = document.createElement('div');
popupTitle.id = 'matchmakerPopupTitle';
popupElement.appendChild(popupTitle);
interface PopupDOM {
element: HTMLDivElement;
title: HTMLDivElement;
description: HTMLDivElement;
confirmBtn: HTMLDivElement;
cancelBtn: HTMLDivElement;
}
const popupDescription = document.createElement('div');
popupDescription.id = 'matchmakerPopupDescription';
popupElement.appendChild(popupDescription);
let _popup: PopupDOM | null = null;
const popupOptions = document.createElement('div');
popupOptions.id = 'matchmakerPopupOptions';
function getPopup(): PopupDOM {
if (_popup) return _popup;
const popupConfirmBtn = document.createElement('div');
popupConfirmBtn.id = 'matchmakerConfirmButton';
popupConfirmBtn.className = 'matchmakerPopupButton bigShadowT';
popupConfirmBtn.textContent = 'Join';
popupConfirmBtn.setAttribute('onmouseenter', 'playTick()');
popupConfirmBtn.addEventListener('click', () => decideMatchmakerDecision(true));
const element = document.createElement('div');
element.id = POPUP_ID;
const popupCancelBtn = document.createElement('div');
popupCancelBtn.id = 'matchmakerCancelButton';
popupCancelBtn.className = 'matchmakerPopupButton bigShadowT';
popupCancelBtn.textContent = 'Cancel';
popupCancelBtn.setAttribute('onmouseenter', 'playTick()');
popupCancelBtn.addEventListener('click', () => decideMatchmakerDecision(false));
const title = document.createElement('div');
title.id = 'matchmakerPopupTitle';
element.appendChild(title);
popupOptions.appendChild(popupConfirmBtn);
popupOptions.appendChild(popupCancelBtn);
popupElement.appendChild(popupOptions);
const description = document.createElement('div');
description.id = 'matchmakerPopupDescription';
element.appendChild(description);
// Search-phase elements
const searchContainer = document.createElement('div');
searchContainer.id = 'matchmakerSearchContainer';
const options = document.createElement('div');
options.id = 'matchmakerPopupOptions';
const searchStatus = document.createElement('div');
searchStatus.id = 'matchmakerSearchStatus';
searchContainer.appendChild(searchStatus);
const confirmBtn = document.createElement('div');
confirmBtn.id = 'matchmakerConfirmButton';
confirmBtn.className = 'matchmakerPopupButton bigShadowT';
confirmBtn.textContent = 'Join';
confirmBtn.addEventListener('mouseenter', () => { (window as any).playTick?.(); });
confirmBtn.addEventListener('click', () => decideMatchmakerDecision(true));
const searchFeed = document.createElement('div');
searchFeed.id = 'matchmakerSearchFeed';
searchContainer.appendChild(searchFeed);
const cancelBtn = document.createElement('div');
cancelBtn.id = 'matchmakerCancelButton';
cancelBtn.className = 'matchmakerPopupButton bigShadowT';
cancelBtn.textContent = 'Cancel';
cancelBtn.addEventListener('mouseenter', () => { (window as any).playTick?.(); });
cancelBtn.addEventListener('click', () => decideMatchmakerDecision(false));
const searchCounter = document.createElement('div');
searchCounter.id = 'matchmakerSearchCounter';
searchContainer.appendChild(searchCounter);
options.appendChild(confirmBtn);
options.appendChild(cancelBtn);
element.appendChild(options);
const searchCancelBtn = document.createElement('div');
searchCancelBtn.id = 'matchmakerSearchCancel';
searchCancelBtn.textContent = 'Cancel';
searchCancelBtn.setAttribute('onmouseenter', 'playTick()');
searchCancelBtn.addEventListener('click', () => abortSearch());
searchContainer.appendChild(searchCancelBtn);
popupElement.appendChild(searchContainer);
_popup = { element, title, description, confirmBtn, cancelBtn };
return _popup;
}
// ── State ──
let popupGameID = '';
let popupCandidates: MatchmakerGame[] = [];
let currentMatch = '';
let openServerBrowser = true;
let confirmKey: Keybind = { key: 'Enter', ctrl: false, shift: false, alt: false };
let cancelKey: Keybind = { key: 'Escape', ctrl: false, shift: false, alt: false };
let searchAborted = false;
function abortSearch(): void {
searchAborted = true;
const w = window as any;
if (typeof w.playSelect === 'function') w.playSelect();
dismissPopup();
}
async function verifyAndJoin(gameID: string): Promise<void> {
try {
const resp = await fetch(`https://matchmaker.krunker.io/game-list?hostname=${window.location.hostname}`);
const result = await resp.json();
const liveMap = new Map<string, { players: number; limit: number }>();
for (const g of result.games) {
liveMap.set(g[0], { players: g[2], limit: g[3] });
}
const ordered = [gameID, ...popupCandidates.filter(c => c.gameID !== gameID).map(c => c.gameID)];
for (const id of ordered) {
const live = liveMap.get(id);
if (live && live.players < live.limit) {
dismissPopup();
window.location.href = `https://krunker.io/?game=${id}`;
return;
}
}
dismissPopup();
if (openServerBrowser && typeof (window as any).openServerWindow === 'function') {
(window as any).openServerWindow(0);
}
} catch {
dismissPopup();
window.location.href = `https://krunker.io/?game=${gameID}`;
}
}
function dismissPopup(): void {
document.removeEventListener('keydown', handleSearchBind, true);
document.removeEventListener('keydown', handleMatchmakerBind, true);
if (popupElement.parentNode) popupElement.remove();
popupElement.classList.remove('searching');
}
function decideMatchmakerDecision(accept: boolean): void {
const w = window as any;
if (typeof w.playSelect === 'function') w.playSelect();
const w = window as any;
if (typeof w.playSelect === 'function') w.playSelect();
if (accept && popupGameID !== 'none') {
verifyAndJoin(popupGameID);
} else {
dismissPopup();
if (popupGameID === 'none' && openServerBrowser && typeof w.openServerWindow === 'function') {
w.openServerWindow(0);
}
if (accept && currentMatch !== 'none') {
window.location.href = `https://krunker.io/?game=${currentMatch}`;
} else {
const popup = getPopup();
if (popup.element.parentNode) popup.element.remove();
if (currentMatch === 'none' && openServerBrowser && typeof w.openServerWindow === 'function') {
w.openServerWindow(0);
}
}
}
function handleSearchBind(event: KeyboardEvent): void {
if (document.pointerLockElement) return;
if (matchesKey(cancelKey, event)) {
event.preventDefault();
event.stopPropagation();
abortSearch();
}
function matchesKey(bind: Keybind, event: KeyboardEvent): boolean {
if ((document.activeElement as HTMLElement)?.tagName === 'INPUT') return false;
return event.key === bind.key
&& event.shiftKey === bind.shift
&& event.altKey === bind.alt
&& event.ctrlKey === bind.ctrl;
}
function handleMatchmakerBind(event: KeyboardEvent): void {
if (document.pointerLockElement) return;
const isAccept = matchesKey(confirmKey, event);
const isCancel = matchesKey(cancelKey, event);
if (isAccept || isCancel) {
document.removeEventListener('keydown', handleMatchmakerBind, true);
decideMatchmakerDecision(isAccept);
}
}
function showResultPopup(game: MatchmakerGame): void {
popupElement.classList.remove('searching');
const mapIdx = MAP_ICON_INDICES.indexOf(game.map);
popupElement.style.backgroundImage = `url(https://assets.krunker.io/img/maps/map_${mapIdx >= 0 ? mapIdx : 0}.png)`;
popupGameID = game.gameID;
if (game.gameID === 'none') {
popupTitle.innerText = 'No Games Found...';
popupDescription.innerHTML = 'Check the server browser to see other lobbies.';
popupConfirmBtn.style.display = 'none';
} else {
popupTitle.innerText = 'Game Found!';
const regionName = MATCHMAKER_REGION_NAMES[game.region] ?? 'Unknown Region';
popupDescription.innerHTML = `${game.gamemode} on ${game.map} (${regionName})<br/>${game.playerCount}/${game.playerLimit} Players, ${secondsToTimestring(game.remainingTime)} Left`;
popupConfirmBtn.style.display = 'block';
}
// Re-trigger slide animation
popupElement.style.animation = 'none';
void popupElement.offsetWidth;
popupElement.style.animation = '';
document.removeEventListener('keydown', handleSearchBind, true);
document.addEventListener('keydown', handleMatchmakerBind, true);
}
function showSearchPopup(): void {
searchAborted = false;
popupElement.classList.add('searching');
popupElement.style.backgroundImage = 'none';
searchStatus.textContent = 'Connecting...';
searchFeed.innerHTML = '';
searchCounter.textContent = '';
if (document.pointerLockElement) return;
const isAccept = matchesKey(confirmKey, event);
const isCancel = matchesKey(cancelKey, event);
if (isAccept || isCancel) {
document.removeEventListener('keydown', handleMatchmakerBind, true);
document.addEventListener('keydown', handleSearchBind, true);
const uiBase = document.getElementById('uiBase');
if (uiBase) uiBase.appendChild(popupElement);
decideMatchmakerDecision(isAccept);
}
}
function createFeedEntry(lobby: RawLobby): HTMLDivElement {
const entry = document.createElement('div');
entry.className = `mm-feed-entry ${lobby.passesFilter ? 'mm-pass' : 'mm-fail'}`;
function createFetchedGamePopup(game: MatchmakerGame): void {
const popup = getPopup();
const mapIdx = MAP_ICON_INDICES.indexOf(game.map);
popup.element.style.backgroundImage = `url(https://assets.krunker.io/img/maps/map_${mapIdx >= 0 ? mapIdx : 0}.png)`;
const region = document.createElement('span');
region.className = 'mm-feed-region';
region.textContent = lobby.region;
currentMatch = game.gameID;
if (game.gameID === 'none') {
popup.title.textContent = 'No Games Found...';
popup.description.textContent = 'Check the server browser to see other lobbies.';
popup.confirmBtn.style.display = 'none';
} else {
popup.title.textContent = 'Game Found!';
const regionName = MATCHMAKER_REGION_NAMES[game.region] ?? 'Unknown Region';
popup.description.textContent = '';
popup.description.appendChild(document.createTextNode(
`${game.gamemode} on ${game.map} (${regionName})`
));
popup.description.appendChild(document.createElement('br'));
popup.description.appendChild(document.createTextNode(
`${game.playerCount}/${game.playerLimit} Players, ${secondsToTimestring(game.remainingTime)} Left`
));
popup.confirmBtn.style.display = 'block';
}
const map = document.createElement('span');
map.className = 'mm-feed-map';
map.textContent = lobby.map;
const players = document.createElement('span');
players.className = 'mm-feed-players';
players.textContent = `${lobby.playerCount}/${lobby.playerLimit}`;
entry.appendChild(region);
entry.appendChild(map);
entry.appendChild(players);
return entry;
}
async function animateLobbyScan(lobbies: RawLobby[]): Promise<void> {
if (lobbies.length === 0) return;
searchStatus.textContent = 'Scanning lobbies...';
const total = lobbies.length;
const maxEntries = Math.floor(MAX_ANIMATION_MS / BASE_TICK_MS);
const step = total > maxEntries ? total / maxEntries : 1;
const tickMs = total > maxEntries ? BASE_TICK_MS : Math.max(MIN_TICK_MS, Math.min(BASE_TICK_MS, MAX_ANIMATION_MS / total));
for (let f = 0; f < total; f += step) {
if (searchAborted) return;
const i = Math.min(Math.floor(f), total - 1);
const entry = createFeedEntry(lobbies[i]);
searchFeed.appendChild(entry);
while (searchFeed.children.length > MAX_FEED_ENTRIES) {
searchFeed.removeChild(searchFeed.firstChild!);
}
searchCounter.textContent = `Checked: ${i + 1} / ${total} lobbies`;
await new Promise(r => setTimeout(r, tickMs));
}
searchCounter.textContent = `Checked: ${total} / ${total} lobbies`;
if (!searchAborted) {
await new Promise(r => setTimeout(r, POST_SCAN_PAUSE_MS));
}
}
async function fetchAllGames(mmConfig: MatchmakerConfig): Promise<{ all: RawLobby[]; filtered: MatchmakerGame[] }> {
const response = await fetch(`https://matchmaker.krunker.io/game-list?hostname=${window.location.hostname}`);
const result = await response.json();
const all: RawLobby[] = [];
const filtered: MatchmakerGame[] = [];
for (const game of result.games) {
const gameID: string = game[0];
const region = gameID.split(':')[0];
const playerCount: number = game[2];
const playerLimit: number = game[3];
const map: string = game[4].i;
const gamemode = MATCHMAKER_GAMEMODES[game[4].g] ?? 'Unknown Gamemode';
const remainingTime: number = game[5];
let passesFilter = true;
if (mmConfig.regions.length > 0 && !mmConfig.regions.includes(region)) passesFilter = false;
else if (mmConfig.gamemodes.length > 0 && !mmConfig.gamemodes.includes(gamemode)) passesFilter = false;
else if (mmConfig.maps.length > 0 && !mmConfig.maps.includes(map)) passesFilter = false;
else if (playerCount < mmConfig.minPlayers) passesFilter = false;
else if (playerCount > mmConfig.maxPlayers) passesFilter = false;
else if (remainingTime < mmConfig.minRemainingTime) passesFilter = false;
else if (playerCount === playerLimit) passesFilter = false;
else if (window.location.href.includes(gameID)) passesFilter = false;
const lobby = { gameID, region, playerCount, playerLimit, map, gamemode, remainingTime, passesFilter };
all.push(lobby);
if (passesFilter) filtered.push(lobby);
}
return { all, filtered };
}
function sortByPingThenPlayers(games: MatchmakerGame[], pings: Record<string, number>): MatchmakerGame[] {
return games.sort((a, b) => {
const pingA = pings[a.region] ?? 999;
const pingB = pings[b.region] ?? 999;
if (pingA !== pingB) return pingA - pingB;
return b.playerCount - a.playerCount;
});
document.addEventListener('keydown', handleMatchmakerBind, true);
const uiBase = document.getElementById('uiBase');
if (uiBase) uiBase.appendChild(popup.element);
}
export async function fetchGame(mmConfig: MatchmakerConfig, _con?: SavedConsole): Promise<void> {
openServerBrowser = mmConfig.openServerBrowser;
confirmKey = mmConfig.acceptKey;
cancelKey = mmConfig.cancelKey;
openServerBrowser = mmConfig.openServerBrowser;
confirmKey = mmConfig.acceptKey;
cancelKey = mmConfig.cancelKey;
// Dismiss existing popup if active (also aborts in-flight search)
searchAborted = true;
dismissPopup();
// Dismiss existing popup if active
if (document.getElementById(POPUP_ID)) decideMatchmakerDecision(false);
// Phase 1: Show search popup immediately
showSearchPopup();
_con?.log('[KCC-MM] Fetching game list + pings...');
_con?.log('[KCC-MM] Fetching game list...');
// Phase 2: Fetch data
let allLobbies: RawLobby[];
let filtered: MatchmakerGame[];
let pings: Record<string, number>;
try {
const [fetchResult, pingResult] = await Promise.all([
fetchAllGames(mmConfig),
ipcRenderer.invoke('ping-regions').catch(() => ({} as Record<string, number>)),
]);
allLobbies = fetchResult.all;
filtered = fetchResult.filtered;
pings = pingResult;
} catch {
if (!searchAborted) {
searchStatus.textContent = 'Failed to fetch lobbies';
await new Promise(r => setTimeout(r, 2000));
dismissPopup();
}
return;
}
const response = await fetch(`https://matchmaker.krunker.io/game-list?hostname=${window.location.hostname}`);
const result = await response.json();
const games: MatchmakerGame[] = [];
if (searchAborted) return;
for (const game of result.games) {
const gameID: string = game[0];
const region = gameID.split(':')[0];
const playerCount: number = game[2];
const playerLimit: number = game[3];
const map: string = game[4].i;
const gamemode = MATCHMAKER_GAMEMODES[game[4].g] ?? 'Unknown Gamemode';
const remainingTime: number = game[5];
_con?.log('[KCC-MM]', filtered.length, '/', allLobbies.length, 'games passed filters');
// Apply filters — empty arrays mean "all selected" (no filter)
if (mmConfig.regions.length > 0 && !mmConfig.regions.includes(region)) continue;
if (mmConfig.gamemodes.length > 0 && !mmConfig.gamemodes.includes(gamemode)) continue;
if (playerCount < mmConfig.minPlayers) continue;
if (playerCount > mmConfig.maxPlayers) continue;
if (remainingTime < mmConfig.minRemainingTime) continue;
if (playerCount === playerLimit) continue;
if (window.location.href.includes(gameID)) continue;
if (currentMatch === gameID) continue;
// Sort immediately — result is ready
if (filtered.length > 0) sortByPingThenPlayers(filtered, pings);
popupCandidates = filtered;
games.push({ gameID, region, playerCount, playerLimit, map, gamemode, remainingTime });
}
// Fire animation in background (non-blocking eye candy)
animateLobbyScan(allLobbies);
_con?.log('[KCC-MM] Received', result.games?.length ?? 0, 'games,', games.length, 'passed filters');
// Brief visual flash of the feed before showing result
await new Promise(r => setTimeout(r, SCAN_FLASH_MS));
if (searchAborted) return;
// Phase 3: Show result
if (filtered.length > 0) {
// Pick randomly from the top tier of comparable matches for variety
const top = filtered[0];
const topPing = pings[top.region] ?? 999;
const pool = filtered.filter(g => {
const gPing = pings[g.region] ?? 999;
return Math.abs(gPing - topPing) <= 20
&& top.playerCount - g.playerCount <= 2;
});
const best = pool[Math.floor(Math.random() * pool.length)];
_con?.log('[KCC-MM] Best match:', best.gameID, best.region, best.map, `(${pings[best.region] ?? '?'}ms, pool: ${pool.length})`);
if (mmConfig.autoJoin) {
// Brief "Lobby Found!" flash before joining
const regionName = MATCHMAKER_REGION_NAMES[best.region] ?? best.region;
searchStatus.textContent = 'Lobby Found!';
searchFeed.innerHTML = '';
const found = document.createElement('div');
found.className = 'mm-feed-entry mm-pass';
found.style.cssText = 'font-size:1.1em;justify-content:center;';
found.innerHTML =
`<span class="mm-feed-region">${best.region}</span>` +
`<span class="mm-feed-map">${best.map}</span>` +
`<span class="mm-feed-players">${best.playerCount}/${best.playerLimit}</span>`;
searchFeed.appendChild(found);
searchCounter.textContent = `${best.gamemode} \u00B7 ${regionName} \u00B7 ${pings[best.region] ?? '?'}ms`;
await new Promise(r => setTimeout(r, 1200));
await verifyAndJoin(best.gameID);
return;
}
showResultPopup(best);
} else {
_con?.log('[KCC-MM] No matching games found');
if (mmConfig.autoJoin) {
dismissPopup();
if (openServerBrowser && typeof (window as any).openServerWindow === 'function') {
(window as any).openServerWindow(0);
}
return;
}
showResultPopup({
gameID: 'none',
region: 'none',
playerCount: 0,
playerLimit: 0,
map: MAP_ICON_INDICES[0],
gamemode: MATCHMAKER_GAMEMODES[0],
remainingTime: 0,
});
}
if (games.length > 0) {
const selected = games[Math.floor(Math.random() * games.length)];
_con?.log('[KCC-MM] Selected:', selected.gameID, selected.region, selected.map);
createFetchedGamePopup(selected);
} else {
_con?.log('[KCC-MM] No matching games found');
createFetchedGamePopup({
gameID: 'none',
region: 'none',
playerCount: 0,
playerLimit: 0,
map: MAP_ICON_INDICES[0],
gamemode: MATCHMAKER_GAMEMODES[0],
remainingTime: 0,
});
}
}
-48
View File
@@ -66,51 +66,3 @@ export function setDeathAnimBlock(enabled: boolean): void {
el.remove();
}
}
// ── Cleaner Menu ──
// Hides clutter from the main menu for a streamlined look.
const CLEANER_MENU_ID = 'kpc-cleanerMenu';
const CLEANER_MENU_CSS = `
*::-webkit-scrollbar { display: none !important; }
.settingsBtn[style*="width:auto;background-color:#994cd1"] { display: none !important; }
.setSugBox2 { display: none !important; }
.advancedSwitch { display: none !important; }
.menuSocialB { display: none !important; }
.serverHostOpH { display: none !important; }
.signup-rewards-container { display: none !important; }
#tlInfHold { display: none !important; }
#gameNameHolder { display: none !important; }
#termsInfo { display: none !important; }
#bubbleContainer { display: none !important; }
#instructions:only-child { display: none !important; }
#mapInfoHld { display: none !important; }
#krDiscountAd { display: none !important; }
#classPreviewCanvas { display: none !important; }
#menuClassSubtext { display: none !important; }
#settingsPreset { display: none !important; }
#menuClassName { display: none !important; }
#menuBtnQuickMatch { display: none !important; }
#menuClassIcn { display: none !important; }
#streamContainerNew { display: none !important; }
#editorBtnM { display: none !important; }
.verticalSeparator { visibility: hidden !important; }
#mLevelCont { background-color: transparent; }
#uiBase.onMenu #spectButton { top: 94% !important; }
.headerBarL, .headerBar, .menuBtnHL { background-color: transparent; }
.headerBarR { right: -23px !important; }
`;
export function setCleanerMenu(enabled: boolean): void {
let el = document.getElementById(CLEANER_MENU_ID);
if (enabled) {
if (!el) {
el = document.createElement('style');
el.id = CLEANER_MENU_ID;
el.textContent = CLEANER_MENU_CSS;
document.head.appendChild(el);
}
} else if (el) {
el.remove();
}
}