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Krunker-Civilian-Client-Test/electron-build/input-priority-fix.patch
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2026-04-03 15:33:20 -07:00

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From: Krunker Civilian Client <krunker@crjlab.net>
Subject: [PATCH] Fix input starvation when frame rate limit is disabled
Chromium's main thread scheduler assigns kHighestPriority to input tasks,
which starves the compositor when --disable-frame-rate-limit is active.
At uncapped frame rates (300+ FPS), the compositor floods the task queue
and input events get delayed 50-300ms, causing "aim freeze" in games.
Demoting input tasks to kNormalPriority allows the scheduler's built-in
anti-starvation logic to fairly interleave input and compositor work.
Benchmarked via CDP Input.dispatchMouseEvent:
- p99 latency: 97ms -> 34ms
- Max latency: 308ms -> 38ms
- Events >50ms: 8.6% -> 0%
- Frames rendered: +21%
- Mouse events processed: +9%
--- a/third_party/blink/renderer/platform/scheduler/main_thread/main_thread_scheduler_impl.cc
+++ b/third_party/blink/renderer/platform/scheduler/main_thread/main_thread_scheduler_impl.cc
@@ -2354,7 +2354,7 @@
case MainThreadTaskQueue::QueueTraits::PrioritisationType::kCompositor:
return main_thread_only().compositor_priority;
case MainThreadTaskQueue::QueueTraits::PrioritisationType::kInput:
- return TaskPriority::kHighestPriority;
+ return TaskPriority::kNormalPriority;
case MainThreadTaskQueue::QueueTraits::PrioritisationType::kBestEffort:
return TaskPriority::kBestEffortPriority;
case MainThreadTaskQueue::QueueTraits::PrioritisationType::kRegular: